I ask this question because in my campaign I try to benefit PCs that uphold these characteristics. D&D can often turn into a game where the PCs try to hoard everything and greed is an attribute. And let's be honest, its really simple, greedy PCs attain more gold and items usually, where as strictly good aligned PCs are held to higher moral standards. PCs eventually come to ask the question "what's in it for me?" Even a group of would-be do gooders turn into greedy players after some time. The only way I can get PCs to do anything w/o any obvious financial or item reward is to command them to by their superiors or threaten them with penalties.
Now trying to get away from the aspect of greediness, I tend to think the highest benefit should be rewarded to courage and sacrifice. Can you imagine a PC sacrificing himself to save the rest of the party? I've never came close to that situation in actual game play. Everyone thinks of themselves first, even if their character class demands not to. I'd like to instill that there's some benefit to playing your character heroically, to encourage taking courageous stands and even sacrificing your PC for the good of the group. The obvious question is what good is death? But I think if I had a PC lay down his life I'd like to bring him back. What deity would bring back someone who died a good death like that? I'm sorry if this subject got a little convoluted, but I'd just like to make my players play their characters like the "heros" they're supposed to be, not greedy self-interested cowards.
Any thoughts?
Now trying to get away from the aspect of greediness, I tend to think the highest benefit should be rewarded to courage and sacrifice. Can you imagine a PC sacrificing himself to save the rest of the party? I've never came close to that situation in actual game play. Everyone thinks of themselves first, even if their character class demands not to. I'd like to instill that there's some benefit to playing your character heroically, to encourage taking courageous stands and even sacrificing your PC for the good of the group. The obvious question is what good is death? But I think if I had a PC lay down his life I'd like to bring him back. What deity would bring back someone who died a good death like that? I'm sorry if this subject got a little convoluted, but I'd just like to make my players play their characters like the "heros" they're supposed to be, not greedy self-interested cowards.
Any thoughts?