Tarrasque Wrangler
First Post
What are the rules and little tidbits from the pre-3.0 incarnations of D&D that make you nostalgic? Mind you, I don't mean something vague like "the sense of wonder" or "It was grittier!", but real details and rules that were changed. It doesn't even have to be something good or balanced; it just makes you pine for the good ol' days.
Here's my nostalgia list:
1. Demons were demons, devils were devils, and there was none of this baatezu/tanarii crap.
2. Titles that went with character levels. It was fun that my 8th level magic-user was a Warlock, and that 17th level monk was the Grand Master of Flowers.
3. The Spiritwrack spell. Don't ask me why.
4. The core assassin class.
5. The all-powerful and potentially campaign-ruining version of the Wish spell outta 1st Ed. "-3 STR for a week? Aw shucks. Die Zeus!!!" None of this "emulates another spell" crud.
Here's my nostalgia list:
1. Demons were demons, devils were devils, and there was none of this baatezu/tanarii crap.
2. Titles that went with character levels. It was fun that my 8th level magic-user was a Warlock, and that 17th level monk was the Grand Master of Flowers.
3. The Spiritwrack spell. Don't ask me why.
4. The core assassin class.
5. The all-powerful and potentially campaign-ruining version of the Wish spell outta 1st Ed. "-3 STR for a week? Aw shucks. Die Zeus!!!" None of this "emulates another spell" crud.