Tequila Sunrise
Adventurer
Thanks. Quoted!This type of stuff is what alignments did for D&D. Is it necessary for the game? No. Is it worth the alignment debates? Probably not. But I liked it.
Thanks. Quoted!This type of stuff is what alignments did for D&D. Is it necessary for the game? No. Is it worth the alignment debates? Probably not. But I liked it.
Oh, I was expecting these 'languages' to be...I dunno, something grandiose. I'd call what you're describing as 'in-game actions,' unless I'm missing something important here. Calling in-game actions a 'language' is rather misleading. Who thought of that label?
Col_Pladoh said:As for alignment language, I assumed that it was akin to Latin in regard to use. Clerics would be fluent in their use of their alignment language, the devout and well-educated nearly as able, and at the middle and lower end of the spectrum only rudimentary communications could be managed.
Alignment has given us many "Lawful Stupid" stories and the ridiculous 3e PHB description of Chaotic Neutral. Good laughs.
2e, man
2e was more or less the edition that was the absolute worst for alignment. True Neutral was described as being someone who would turn and attack the party if they were winning because they had to keep "balance." CN got their description as lunatics and madmen. The example of alignments working together was truly awful - NG was cast as a group of cowards, LN is a grou of hyper-obsessives, and there was a very obvious assumption that lawful good was the "most good" of them all.
When I think of alignments, I tend to think of things like the wizard creating a circle of protection to keep the raging demon away from the party. I think of the righteous knight being unable to wield a tainted sword because it is so thick with evil he cannot even hold it without getting searing headaches.
This type of stuff is what alignments did for D&D. Is it necessary for the game? No. Is it worth the alignment debates? Probably not. But I liked it.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.