Back in 2e it was all about Kits, Multiclassing or Dual-classing (multi was far better, IMO), Weapon Profiencies and Non-Weapon Profiencies (now both split into either feats or skills).
Weapon Spec? That was two more points into your weapon of choice, giving you +1 to hit and +2 Dmg. Sound alot like what you can get now for two feats? Yep, sure does!
3e was in large part a huge redesign that brought everything back into balance. 2e was way out of whack towards the end.
With the Arms Race back on... some people are saying that Balance is again becoming an issue. However, its nothing like it used to be. 3.X is still pretty nicely balanced.
Quasqueton said:
...Back before we even had kits...
Err, missed that line. :/
Before all the stuff I mentioned above... we faked it.
As to that elitist BS about having imagination back then... speak for yourself berk! Every min/maxed and powergamed character I make even now is rich with imagination. The day Imagination goes out the window (whether Imagination is borken or not

) is the day I lay down my dice and pick up shuffle-board.
(Psi)SeveredHead said:
Some combos, like swashbucklers or unarmed combatants, sucked. DMs would either have to make up new rules or dredge through 2e kits until they found something cool, similar to the PC's concept and hopefully with a modicum of balance. One of my DMs did manage to come up with a decent "unarmed fighter kit" but I never did see a decent swashbuckler in 2e.
You're either...
1) A Crazy man with fuzzy memory
or
2) one of those who just never subscribed to the 2e Arms Races

)
Dex-fighters owned in 2e. Back before the stats were made equal, Dex was king (now that title goes to Str). I can still make a 1st level 2e Fighter with an AC around -2 without wearing armor. Kits and whatnot.
