Heathen72
Explorer
green slime said:We used something else. I just can't remember what it was called.....
Hang on.....
It's coming back to me now....
Yes, we used something called "Imagination". I have no idea where we got it from, or where it has gone today, or just exactly how it was used, but it was definitely involved somehow.
We still use our imagination today, but in different ways.
Beforehand we explored the possibilities of the characters within the confines of the class structure. We could be as imaginative as we liked, within the few classes that there were. It was as if we strode an infinite, but straight line, and could go as far as we liked, but only on one axis* We ended up doing all sorts of interesting things with our characters to differentiate, say, our fighter, from all the other Joe Fighters out there. We came up with some really creative stuff, but it is probably fair to say we sometimes wished there were less restrictions on the classes to allow us to represent the abilities of our characters a little better.
Nowadays, we have many more options when it comes to create our characters. We can explore a vast multitude of possibilities that an expansive and open class system allows and often it is there that we express our creativity. There are all sorts of combinations to choose from. It's as if we have a multitude of branching paths to choose from, and it is easy to find a path that few people have trodden. The character's are differentiated from the others around them before we even give them a name. It's not difficult at all to come up with a really interesting combinations of prestige classes and feats, but it's probably fair to say that we sometimes get lost amongst all the options, or even that we're need to be less creative when fleshing out these already distinctive classes.
Funnily enough, people still wish that there were less restrictions on the classes to allow them to represent the abilities of their characters.
*It's an imperfect simile, but then, they always are.
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