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General Tabletop Discussion
*Dungeons & Dragons
What did you think of the Stranger Things D&D game?
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<blockquote data-quote="jgsugden" data-source="post: 8651747" data-attributes="member: 2629"><p>From an immersion perspective? Yes.Well, there is a bit of the lore in the Sword of Kas description. However, they got the elements of Vecna known at the time right - he was destroyed by Kas, and that he lost a hand and an eye (and was a lich). </p><p></p><p>Immersion is the reason it was disappointing. Whenever you watch someone in character and you see them do something that the character would not do and you know they would not do, it takes you out of the story a bit. It reminds you that it is a story. It is absolutely true that in any fantasy story abut monsters, magic, high technology or narwhals you're already facing things that are obviously not real - but that is even more of a reason to limit how many 'off kilter' things are introduced. That will give the suspension of disbelief the most support, and allow players an easier time accepting the fantasy elements as 'real'. If, on the other hand, you're constantly peppered by things that do not fit, it constantly reminds you that it is just a story and hampers the suspension of disbelief overall.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8651747, member: 2629"] From an immersion perspective? Yes.Well, there is a bit of the lore in the Sword of Kas description. However, they got the elements of Vecna known at the time right - he was destroyed by Kas, and that he lost a hand and an eye (and was a lich). Immersion is the reason it was disappointing. Whenever you watch someone in character and you see them do something that the character would not do and you know they would not do, it takes you out of the story a bit. It reminds you that it is a story. It is absolutely true that in any fantasy story abut monsters, magic, high technology or narwhals you're already facing things that are obviously not real - but that is even more of a reason to limit how many 'off kilter' things are introduced. That will give the suspension of disbelief the most support, and allow players an easier time accepting the fantasy elements as 'real'. If, on the other hand, you're constantly peppered by things that do not fit, it constantly reminds you that it is just a story and hampers the suspension of disbelief overall. [/QUOTE]
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Community
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What did you think of the Stranger Things D&D game?
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