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What did you think of the Stranger Things D&D game?
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<blockquote data-quote="jgsugden" data-source="post: 8654096" data-attributes="member: 2629"><p>This is not as simple as you make it out to be especially with regard to involuntary responses. Instincts are more uniform.</p><p></p><p>Involuntary responses tend to be far more uniform than voluntary responses. If you step on a tack barefoot, if you touch a hot pan, if you smell something horrible ... our responses may have slight variation, but tend to follow the same strong central trend. What we elect to do right <em>after</em> these events may differ, but you'll pull your foot up when you step on that tack. You'll pull your hand back from the hot pan. You'll scrunch your face in the face of a bad smell. </p><p></p><p>Being pulled out of a story by something 'world breaking' if involuntary. Not everyone will notice the same things, but the response when you notice things is very similar across people on the initial, immersion breaking, involuntary response. </p><p></p><p>Now, whether you slam down the book, scream and cry - or just grimace a second and move on - is a different story. However, the initial instinctual response to the world seeming inconsistent and impact it has on your immersion is fairly uniform.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8654096, member: 2629"] This is not as simple as you make it out to be especially with regard to involuntary responses. Instincts are more uniform. Involuntary responses tend to be far more uniform than voluntary responses. If you step on a tack barefoot, if you touch a hot pan, if you smell something horrible ... our responses may have slight variation, but tend to follow the same strong central trend. What we elect to do right [I]after[/I] these events may differ, but you'll pull your foot up when you step on that tack. You'll pull your hand back from the hot pan. You'll scrunch your face in the face of a bad smell. Being pulled out of a story by something 'world breaking' if involuntary. Not everyone will notice the same things, but the response when you notice things is very similar across people on the initial, immersion breaking, involuntary response. Now, whether you slam down the book, scream and cry - or just grimace a second and move on - is a different story. However, the initial instinctual response to the world seeming inconsistent and impact it has on your immersion is fairly uniform. [/QUOTE]
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What did you think of the Stranger Things D&D game?
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