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What did you think of the Stranger Things D&D game?
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<blockquote data-quote="Erich the Fuzzy" data-source="post: 8660151" data-attributes="member: 7015978"><p>Access to proper dice was an issue in the 70s and for some, in the early 80s. But by '86, polyhedral dice were pretty easy to get for D&D; even small town game or hobby stores carried dice set tubes plus premium "crystal" clear dice. I was almost exactly the age the ST kids are at those years in the show and playing D&D in a small town in Canada at the time with no local game store, but we still managed to have and roll the right dice. Plus we know the younger ST kids already had proper dice they used in earlier seasons which they'd bring to games if the DM was somehow lacking them. Not only that, but we KNOW they had a proper d20 at that table in that session because they rolled it twice in the key scene - an 11 and a 20. (And they were passing that die around.) </p><p></p><p>So there would be no reason for a d10/d6 kluge for a d20 roll, and no rational reason for the weird 3-dice combos that were being thrown in this scene - it was just for visual effect, in place of historical accuracy. I'm not a big fan of the choice they made. I still enjoy the show but I'd like it better if they made the simple choices to be accurate instead of randomly changing things just for dubious visual effect. If they wanted multiple dice they could use the 2d4 or 2d6 damage roll for glaive-guisarme or the 3d4 of a bardiche or trident vs. a large opponent (or 3d6 of a lance or 2-handed sword). They could even use the modern practise of rolling your d20 to hit and your damage dice (let's say 2d4 or 2d6) at the same time in case you hit, which would give you 3 dice of 2 different types. I don't recall anyone doing that back then but who can say they didn't? It would make as much sense then as now. They had already accurately shown rolling 2d10 for percentile when the "rogue" thief was presumably sneaking up for her backstab with her poison-soaked kukri (which I accept as a reskinned dagger or shortsword). </p><p></p><p>When being accurate is just as easy and visually stimulating as changing things randomly, why change them for no good reason?</p></blockquote><p></p>
[QUOTE="Erich the Fuzzy, post: 8660151, member: 7015978"] Access to proper dice was an issue in the 70s and for some, in the early 80s. But by '86, polyhedral dice were pretty easy to get for D&D; even small town game or hobby stores carried dice set tubes plus premium "crystal" clear dice. I was almost exactly the age the ST kids are at those years in the show and playing D&D in a small town in Canada at the time with no local game store, but we still managed to have and roll the right dice. Plus we know the younger ST kids already had proper dice they used in earlier seasons which they'd bring to games if the DM was somehow lacking them. Not only that, but we KNOW they had a proper d20 at that table in that session because they rolled it twice in the key scene - an 11 and a 20. (And they were passing that die around.) So there would be no reason for a d10/d6 kluge for a d20 roll, and no rational reason for the weird 3-dice combos that were being thrown in this scene - it was just for visual effect, in place of historical accuracy. I'm not a big fan of the choice they made. I still enjoy the show but I'd like it better if they made the simple choices to be accurate instead of randomly changing things just for dubious visual effect. If they wanted multiple dice they could use the 2d4 or 2d6 damage roll for glaive-guisarme or the 3d4 of a bardiche or trident vs. a large opponent (or 3d6 of a lance or 2-handed sword). They could even use the modern practise of rolling your d20 to hit and your damage dice (let's say 2d4 or 2d6) at the same time in case you hit, which would give you 3 dice of 2 different types. I don't recall anyone doing that back then but who can say they didn't? It would make as much sense then as now. They had already accurately shown rolling 2d10 for percentile when the "rogue" thief was presumably sneaking up for her backstab with her poison-soaked kukri (which I accept as a reskinned dagger or shortsword). When being accurate is just as easy and visually stimulating as changing things randomly, why change them for no good reason? [/QUOTE]
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What did you think of the Stranger Things D&D game?
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