http://www.enworld.org/showthread.php?t=191219&page=1&pp=40
The above thread/quote got me to wondering. I've seen a lot of people who didn't like the Greyhawk Wars and From the Ashes material, and I'm wondering why?
Was it that they changed things? Meaning essentially any material that wasn't an adventure would have been unwelcome?
Was it that you would have been happy with different changes, but not the ones they made? If so, which would you have prefered?
Did you find the products themselves of poor quality, as opposed to having any real issue with the ideas?
From my perspective, I liked the material. It made the setting seem more vivid and an inspiring place to set campaigns. I must say though that I wasn't overly familiar with the background before reading it. I'd played characters in the setting, and had an idea of some of the background, but wasn't steeped in Greyhawk lore, so to speak. Separate from the Greyhawk-ness of the material, I also found the ideas well presented, to the point where it made me think about playing differently in any future campaign/setting or home brew.
Korgoth said:I'm a fan of the Greyhawk boxed set of 1983... it's probably the best boxed setting I've seen. I'd accept non-EGG material... but the whole "Greyhawk Wars" thing sucked so bad that it's probably a moot point.
The above thread/quote got me to wondering. I've seen a lot of people who didn't like the Greyhawk Wars and From the Ashes material, and I'm wondering why?
Was it that they changed things? Meaning essentially any material that wasn't an adventure would have been unwelcome?
Was it that you would have been happy with different changes, but not the ones they made? If so, which would you have prefered?
Did you find the products themselves of poor quality, as opposed to having any real issue with the ideas?
From my perspective, I liked the material. It made the setting seem more vivid and an inspiring place to set campaigns. I must say though that I wasn't overly familiar with the background before reading it. I'd played characters in the setting, and had an idea of some of the background, but wasn't steeped in Greyhawk lore, so to speak. Separate from the Greyhawk-ness of the material, I also found the ideas well presented, to the point where it made me think about playing differently in any future campaign/setting or home brew.