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What didn't people like about Greyhawk From the Ashes?
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<blockquote data-quote="Korgoth" data-source="post: 3407653" data-attributes="member: 49613"><p>For me, the issues are these: First, I don't like the introduction of an over-arching "plotline". To me, that's not what a campaign setting should be about. It should be an evocative setting for my campaign, not the place where I try to squeeze in my campaign around the 'official' one. Second, I don't like all of this "blow up half the world" stuff. Sure, I can take any published setting and say "These guys all fight, here's a list of what nations are now destroyed" etc. Problem is, if you had a campaign set in one of those areas you either have to deviate from the newly-official storyline or have your campaign blown off track by some stupid invasion that, by definition, the PCs have no chance of stopping.</p><p></p><p>It all amounts to a giant, gratuitous cut-scene that leaves you standing in a crater when it's over.</p><p></p><p>Maybe this is harder for people to think up, but if you want to come out with new setting material for a published set, how about things like a linked series of adventures, a bunch of plot hooks and side quests, new mysterious locations to weave into your campaign, new magic items, secret societies, legends of artifacts, etc. Stuff to get the creative juices flowing. But what you don't want to do, aside from just writing crazy World War scenarios (as an aside, the Hundred Years War lasted a long time and neither England or France ceased to exist because of it... but in GHW about half of the planet ceases to exist in just a few years... even the Trojan War took 10 years to raze one stupid city) where the world explodes and you get to write paragraph after paragraph saying basically just that, is to succumb to the temptation to fill in every tiny little detail that has previously been left open. Tempted to map out the Mage's Stronghold from the Valley of the Mage? Don't! That, just like the city in the Sea of Dust and other "question marks" of the setting are left for the DM to play with.</p><p></p><p>Ultimately, you want your contribution to the campaign setting to give all the DMs out there <em>more</em> to play with, not less. You want to create additional potential, rather than closing off existing potential by actualizing it.</p></blockquote><p></p>
[QUOTE="Korgoth, post: 3407653, member: 49613"] For me, the issues are these: First, I don't like the introduction of an over-arching "plotline". To me, that's not what a campaign setting should be about. It should be an evocative setting for my campaign, not the place where I try to squeeze in my campaign around the 'official' one. Second, I don't like all of this "blow up half the world" stuff. Sure, I can take any published setting and say "These guys all fight, here's a list of what nations are now destroyed" etc. Problem is, if you had a campaign set in one of those areas you either have to deviate from the newly-official storyline or have your campaign blown off track by some stupid invasion that, by definition, the PCs have no chance of stopping. It all amounts to a giant, gratuitous cut-scene that leaves you standing in a crater when it's over. Maybe this is harder for people to think up, but if you want to come out with new setting material for a published set, how about things like a linked series of adventures, a bunch of plot hooks and side quests, new mysterious locations to weave into your campaign, new magic items, secret societies, legends of artifacts, etc. Stuff to get the creative juices flowing. But what you don't want to do, aside from just writing crazy World War scenarios (as an aside, the Hundred Years War lasted a long time and neither England or France ceased to exist because of it... but in GHW about half of the planet ceases to exist in just a few years... even the Trojan War took 10 years to raze one stupid city) where the world explodes and you get to write paragraph after paragraph saying basically just that, is to succumb to the temptation to fill in every tiny little detail that has previously been left open. Tempted to map out the Mage's Stronghold from the Valley of the Mage? Don't! That, just like the city in the Sea of Dust and other "question marks" of the setting are left for the DM to play with. Ultimately, you want your contribution to the campaign setting to give all the DMs out there [i]more[/i] to play with, not less. You want to create additional potential, rather than closing off existing potential by actualizing it. [/QUOTE]
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What didn't people like about Greyhawk From the Ashes?
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