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What didn't people like about Greyhawk From the Ashes?
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<blockquote data-quote="haakon1" data-source="post: 3407755" data-attributes="member: 25619"><p><strong>No Respect</strong></p><p></p><p></p><p></p><p>It didn't respect the world's creator (as pointed out above), it didn't respect DM's (again as pointed out above), and it didn't respect the players.</p><p></p><p>The Greyhawk Wars authors didn't know the setting. Their changes either didn't make a lot of sense (Bissel being suddenly crushed after hundreds of years of being a heavily armed "front line" state), disrespected players (Geoff and Sterich being crushed by giant invaders when the whole G123D123Q1 superadventure at the heart of Greyhawk was about PC's preventing that), or disrespected DM's (blew away entire regions: the Wild Coast, the Bandit Kingdoms, and the Great Kingdom are three of the more important areas to get nuked -- if you had a campaign set there, you couldn't use their stuff or you had to change your campaign).</p><p></p><p>FTA made the bad mistake of taking the results of one playing of a silly Risk-like board game (which didn't take the armies listed in the WOG into account, but used its own rules on the Greyhawk map) as "history".</p><p></p><p>I asked Gary Gygax his views on setting updates once, on these boards. He said he figured once the designer wrote it, it belonged to the DM and the players, and only they should advance the history.</p><p></p><p>I agree -- more depth (Ivid the Undying) is OK. More adventures and updates of adventures for new editions are fine. Save the world adventures are fine. But basically, a game world should be left alone by the publishers. As an art teacher on the Simpsons once said: "It belongs to the ages now. Walk away." Advice TSR (and George Lucas!) should have followed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="haakon1, post: 3407755, member: 25619"] [b]No Respect[/b] It didn't respect the world's creator (as pointed out above), it didn't respect DM's (again as pointed out above), and it didn't respect the players. The Greyhawk Wars authors didn't know the setting. Their changes either didn't make a lot of sense (Bissel being suddenly crushed after hundreds of years of being a heavily armed "front line" state), disrespected players (Geoff and Sterich being crushed by giant invaders when the whole G123D123Q1 superadventure at the heart of Greyhawk was about PC's preventing that), or disrespected DM's (blew away entire regions: the Wild Coast, the Bandit Kingdoms, and the Great Kingdom are three of the more important areas to get nuked -- if you had a campaign set there, you couldn't use their stuff or you had to change your campaign). FTA made the bad mistake of taking the results of one playing of a silly Risk-like board game (which didn't take the armies listed in the WOG into account, but used its own rules on the Greyhawk map) as "history". I asked Gary Gygax his views on setting updates once, on these boards. He said he figured once the designer wrote it, it belonged to the DM and the players, and only they should advance the history. I agree -- more depth (Ivid the Undying) is OK. More adventures and updates of adventures for new editions are fine. Save the world adventures are fine. But basically, a game world should be left alone by the publishers. As an art teacher on the Simpsons once said: "It belongs to the ages now. Walk away." Advice TSR (and George Lucas!) should have followed. :p [/QUOTE]
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What didn't people like about Greyhawk From the Ashes?
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