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What didn't people like about Greyhawk From the Ashes?
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<blockquote data-quote="CruelSummerLord" data-source="post: 3411085" data-attributes="member: 48692"><p>Some of the points have already been made here: </p><p></p><p>-No chance to affect the outcome: Boom, it happens, there's exactly two things players can do to stop it: Jack and squat. They nuked many interesting nations (Tenh, Geoff, the Bandit Kingdoms, the Wild Coast, the Horned Society, etc.), all in the span of just a few years, and there's nothing that could even be done to stop it! </p><p></p><p>A lot of spits in the face of what went before: How can the giants successfully invade if the players thwarted their plans in the GDQ series? </p><p></p><p>-Sense of desperation: I don't like how <strong>everything</strong> seemed in danger of falling apart. Sure, that's enjoyable in some parts of the continent, but not the whole blasted thing. I quite enjoy having some stable kingdoms: that's the place where political intrigue can develop. I don't like having every country be economically spent and poor; danger is a good thing, of course, but what happened to being able to players being able to pursue their own political projects or goals without worrying if the kingdom is going to collapse? </p><p></p><p>-Roller coaster syndrome: Since FtA, Greyhawk has been repeatedly plagued by one oerth-shaking event after another, whether in canon or Living Greyhawk. I myself prefer slow, stable growth, only bringing out the really "Big Bang" events every once in a while. When they keep happening, how are the economies or social structures of the settings supposed to stay coherent? Trade is disrupted, diplomacy is broken, all that stuff. How can rulers pay attention to regular policy decisions if massive events keep happening over and over?</p><p></p><p>-Wrecking a lot of good countries: Tenh, Geoff, the Bandit Kingdoms, and other places seemed pretty interesting. If you have a campaign set in one of those areas, how can you continue on with a campaign?</p></blockquote><p></p>
[QUOTE="CruelSummerLord, post: 3411085, member: 48692"] Some of the points have already been made here: -No chance to affect the outcome: Boom, it happens, there's exactly two things players can do to stop it: Jack and squat. They nuked many interesting nations (Tenh, Geoff, the Bandit Kingdoms, the Wild Coast, the Horned Society, etc.), all in the span of just a few years, and there's nothing that could even be done to stop it! A lot of spits in the face of what went before: How can the giants successfully invade if the players thwarted their plans in the GDQ series? -Sense of desperation: I don't like how [B]everything[/B] seemed in danger of falling apart. Sure, that's enjoyable in some parts of the continent, but not the whole blasted thing. I quite enjoy having some stable kingdoms: that's the place where political intrigue can develop. I don't like having every country be economically spent and poor; danger is a good thing, of course, but what happened to being able to players being able to pursue their own political projects or goals without worrying if the kingdom is going to collapse? -Roller coaster syndrome: Since FtA, Greyhawk has been repeatedly plagued by one oerth-shaking event after another, whether in canon or Living Greyhawk. I myself prefer slow, stable growth, only bringing out the really "Big Bang" events every once in a while. When they keep happening, how are the economies or social structures of the settings supposed to stay coherent? Trade is disrupted, diplomacy is broken, all that stuff. How can rulers pay attention to regular policy decisions if massive events keep happening over and over? -Wrecking a lot of good countries: Tenh, Geoff, the Bandit Kingdoms, and other places seemed pretty interesting. If you have a campaign set in one of those areas, how can you continue on with a campaign? [/QUOTE]
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What didn't people like about Greyhawk From the Ashes?
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