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What didn't people like about Greyhawk From the Ashes?
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<blockquote data-quote="Thulcondar" data-source="post: 3413819" data-attributes="member: 43770"><p>There are several different points here (great response, btw), and I will address them separately...</p><p></p><p></p><p></p><p>That's a fine objection. I will respond by saying that:</p><p></p><p>a) I have indeed done many a home-brew campaign (one or two <u>entirely</u> on the fly), and</p><p>b) There is a difference in using a cohesive framework for a campaign and a campaign wherein every jot and tittle is given in exhausing detail. Such a setting gives a feel. A texture. It allows for a certain amount of shared culture (among those who share the setting), without requiring that each and every detail be replicated ad nauseum amongst the participants. It's one thing to have Beory and Verbobonc in common; it's entirely another to have the complete details of every village between Dorakka and the Nyr Dyv common across every campaign...</p><p></p><p>(I would point out that the same problem arises for the Judge's Guild campaign material; much to the chagrin of those who might claim it is mere nostalgia that drives my ideas, I find the same shortcomings with the Wilderlands of High Fantasy that I do with the Realms, Harn, and later Greyhawk. Too much detail. Where can I put my dungeon without wrecking the whole scheme? </p><p></p><p></p><p></p><p>Well fine, then choose the setting that provides a lot of detail. Choose FR over GH. But don't change the nature of Greyhawk just to suit the needs of those who need more hand-holding. </p><p></p><p></p><p></p><p>Actually I played 2nd Edition for years and years, and in a FtA-era setting, too. (I was actually kinda a fan of kits, and had kits for each class worked out for most nations of the Flanaess). But when it comes down to it, I made a conscious decision to revert to AD&D 1E, and to launch campaigns in the era of the original folio and boxed set. I might use certain elements of Wars/FtA as background (Turrosh Mak, the machinations of the Scarlet Brotherhood, etc.). But it's not history just yet. </p><p></p><p>And I'm *this close* to going back to OD&D. The only thing holding me back is that my players don't have the boxed sets... (And AD&D is so close to the boxed set and the supplements that it's hardly worth the bother.)</p></blockquote><p></p>
[QUOTE="Thulcondar, post: 3413819, member: 43770"] There are several different points here (great response, btw), and I will address them separately... That's a fine objection. I will respond by saying that: a) I have indeed done many a home-brew campaign (one or two [U]entirely[/U] on the fly), and b) There is a difference in using a cohesive framework for a campaign and a campaign wherein every jot and tittle is given in exhausing detail. Such a setting gives a feel. A texture. It allows for a certain amount of shared culture (among those who share the setting), without requiring that each and every detail be replicated ad nauseum amongst the participants. It's one thing to have Beory and Verbobonc in common; it's entirely another to have the complete details of every village between Dorakka and the Nyr Dyv common across every campaign... (I would point out that the same problem arises for the Judge's Guild campaign material; much to the chagrin of those who might claim it is mere nostalgia that drives my ideas, I find the same shortcomings with the Wilderlands of High Fantasy that I do with the Realms, Harn, and later Greyhawk. Too much detail. Where can I put my dungeon without wrecking the whole scheme? Well fine, then choose the setting that provides a lot of detail. Choose FR over GH. But don't change the nature of Greyhawk just to suit the needs of those who need more hand-holding. Actually I played 2nd Edition for years and years, and in a FtA-era setting, too. (I was actually kinda a fan of kits, and had kits for each class worked out for most nations of the Flanaess). But when it comes down to it, I made a conscious decision to revert to AD&D 1E, and to launch campaigns in the era of the original folio and boxed set. I might use certain elements of Wars/FtA as background (Turrosh Mak, the machinations of the Scarlet Brotherhood, etc.). But it's not history just yet. And I'm *this close* to going back to OD&D. The only thing holding me back is that my players don't have the boxed sets... (And AD&D is so close to the boxed set and the supplements that it's hardly worth the bother.) [/QUOTE]
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What didn't people like about Greyhawk From the Ashes?
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