RangerWickett
Legend
For monsters, I really think 4e has a good design, in general. Some of the powers are unbelievable (e.g., chokers can strangle you from 10 ft. away, and you cannot hurt them because they're out of reach of your melee attacks), but in general, 4e monsters are easy and intriguing to run in combat.
Now, 4e really short-changes the flavor; I guess they figure they can release all that 'fluff stuff' in Dragon online. But I don't see a compelling reason for Pathfinder to keep using the same monster creation rules that 3e does. Just create "monster classes" with clear guidelines as to what makes for balanced offensive ratings, hp, saves, etc.
You can still use old stat blocks, but streamline the system for creating new monsters. But apparently that option isn't on the table. I don't understand why.
Now, 4e really short-changes the flavor; I guess they figure they can release all that 'fluff stuff' in Dragon online. But I don't see a compelling reason for Pathfinder to keep using the same monster creation rules that 3e does. Just create "monster classes" with clear guidelines as to what makes for balanced offensive ratings, hp, saves, etc.
You can still use old stat blocks, but streamline the system for creating new monsters. But apparently that option isn't on the table. I don't understand why.