Majoru Oakheart
Adventurer
Actually, it solves another problem I had due to this situation. PCs picking up the loot of fallen companions. Last time, by the end of the mod, each of them had almost double their GP value for their level because they'd loot a companion every time they died.SweeneyTodd said:Action, excitement, and if you die they bring you back to collect your pension? Sign me up!(Seriously, though, it would almost explain how they can get so many replacement recruits.)
This time I solved it by simply saying "It's a cultural taboo to loot one of your fallen friends unless absolutely necessary". Basically, it was an out of game "You cannot loot party members except of items you need to finish the mod". I didn't really like this solution as it feels like a mechanical problem that I'm solving with a role playing solution.
Although, if they were all a member of an organization that brought them all back to life even if their player didn't want to continue playing them, I could have all of their old characters take their equipment with them into retirement.