What do I do with all of these blank dice?

Hit zones, random critical effects, random encounter types (i.e. if you play 4e you could have them labeled solo, elite, minions, mixed etc.), fate die etc. it really depends on what systems you play.

I hadn't considered using them as critical dice, as I usually use Arms Law, Arduin, or Armory tables for that. Dice might be a nice change of pace, though.

I love to create taps/hazards that activate whever I roll a 1 on a d6. I roll a d6 for every player (within reach of said hazard/trap) each round and if I roll no 1s than noone gets hurt and if I roll a 1 for every player then everyone gets hit etc. Seems more fun than just deciding (or rolling) which player gets hit this turn. So I would maybe make a die with a skull on 5 blank face (or 5 luck symbols and a skull) and use this instead of a normal d6.

Kind of like the old WEG "ghost die" huh? That's a good idea too. I wonder how tiny I can write "borked" on one of those dice :)
 

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See, this sort of thing is why I, as a GM, am constantly forced to "forget my dice", and borrow players' "Lucky Dice" for those extra-important rolls. That 235566 one would be absolutely perfect for a 4e recharge die.
 


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