Wicht
Hero
mmadsen said:Right, but meta-gaming players who know they're in a horror game (and still fear character death) don't want to go in the haunted house, and true roleplayers honestly playing as themselves (or other normal people) will say, "I don't want to go in there; it's creepy!"
The real key to horror, IMO, is for it to be unexpected. While most normal people will not go into a haunted house if they fear it is really haunted, what about a local library, theatre, museum, etc. In other words, stay away from the obvious. Craft the adventure in such a way so as to make it natural for the characters to be doing what they are doing.
Then slowly involve their characters in a way to where, 1) they want to find out what is really going on (curiosity) and 2) they do not realize the extent of the danger before it is too late (false sense of security).
By the time they know enough to know what is going on, they should know too much to be able to share with others (aka. the police) or what they know should not be inherently illegal. The police doubtlessly will not waste time and manpower investigating mind eating slugs on the say so of some so and so off the street, especially when that so and so has no physical evidence to back up their claims.