Nellisir
Hero
A few quick thoughts:
- something this big (stargates leading to prehistoric planets) is going to get alot of interest and alot of traffic. The party will be looking at neo-nazis searching for a refuge to build The Ultimate (Dinosaur) Weapon, well-prepared Amish settlers, hapless Edenic nudists, various countries searching for -anything-, mining interests, the mysterious cabal of super-rich, the tourist super-rich.
- All of the above, but as aliens...and someone forgot to invent the universal translator....
- Someone once said, don't hold anything back. If you have ancient Master aliens, use them in the plot. What's the point otherwise? You going to save them for the "next" campaign? I think "bad guys get ahold of ancient weapon and the PCs must a) stop them and b) stop the weapon" is a classic for a reason.
- I'd use the stargates for a similar reason, and put the party on the forefront of the (public) exploratory stage. Have 3-6 "core" worlds that are notably different from each other (dino-world, dino-extinction world, stone age /ice age world, and one or two more...), and have the party travel between them, discovering links and uncovering secrets.
- something this big (stargates leading to prehistoric planets) is going to get alot of interest and alot of traffic. The party will be looking at neo-nazis searching for a refuge to build The Ultimate (Dinosaur) Weapon, well-prepared Amish settlers, hapless Edenic nudists, various countries searching for -anything-, mining interests, the mysterious cabal of super-rich, the tourist super-rich.
- All of the above, but as aliens...and someone forgot to invent the universal translator....
- Someone once said, don't hold anything back. If you have ancient Master aliens, use them in the plot. What's the point otherwise? You going to save them for the "next" campaign? I think "bad guys get ahold of ancient weapon and the PCs must a) stop them and b) stop the weapon" is a classic for a reason.
- I'd use the stargates for a similar reason, and put the party on the forefront of the (public) exploratory stage. Have 3-6 "core" worlds that are notably different from each other (dino-world, dino-extinction world, stone age /ice age world, and one or two more...), and have the party travel between them, discovering links and uncovering secrets.