Odhanan said:
No. What upsets me, that's the system that spawns such a situation. My father was CEO of a small company. I've been working under contract with the Canadian government. I'm in love with our hobby. All these things sort of combined in my head during these past few days.
My father used to talk about what he calls "the critical mass of companies", his own pet theory that there is a point at which a given company starts to lose its humanity and sense of personal responsabilities. Decisions are not taken by any individual in particular but as a collective and shady "we" that erases all responsabilities and all moral thought to concentrate the efforts of the company towards what many call the "bottom line": the dividends stock holders get from one year to the next, which forces CEO and employees to concentrate on this as well, or they're simply out of the equation.
I do believe my dad's pet theory is true. True to a point that sort of hit home several times in my life already, but this time, with the events we are discussing here, it really went right through my heart.
I hear you Odhanan, and I even understand and empathize. I run a small company myself that's being squeezed out of the business by rising costs of all kinds. I've had a few marginal victories over the years, winning some battles, but I'm losing the war. I had a situation a few years back where I encountered "irreconcilable differences" of opinion with a VERY large media conglomerate. I bluffed and we ended up playing chicken over one particular issue and they blinked first. That doesn't change anything in the world, but it kept me in the business a bit longer.
Big corporations do take on a life of their own. Consumerism is an entity of its own, and for good or ill, it drives much of what goes on in society. That said, I'm aware that for roleplaying to continue to exist as a hobby, it needs to attract NEW players. That means
Dungeons & Dragons, as the standard bearer for RPGs, has to do what it can to broaden its appeal.
Odhanan said:
I think that tabletop RPGs are meant to be labors of love, of one craftsman to the other. The quality of such products as Ptolus convince me of that point I'm trying to make. So, the more a RPG company grows, the more it disconnects from the core concept of what a tabletop RPG ought to be. That could be said for any type of company vis à vis its customers, but that's particularly visible with tabletop RPGs because of their nature as a craft.
I think tabletop RPGs shouldn't be in the hands of big business and interest, to make myself clear. I think that if that means less minis, less glossy paper, PDF only... whatever, so be it. What I want is the craft. I want to see guys who love the game as much as I do share their passion with all the gamers around. What I don't want is for tabletop RPGs to be the next Mars bar you buy at the grocery store.
That makes me think "hell, if that means tabletop RPGs aren't ever going to be more popular with the grand public as they are now (regardless of the actual feasibility of the thing), so be it -I don't want them to be popular!"
This is where we differ. I DO want them to be popular. I'm in a somewhat different case than you, I think. I don't have an active game group. I'm frustrated by my inability to play on a regular basis. Why? Because very few people I know PLAY. Actually, that's not true, but many of my friends who do play live too far away (half a state) for us to game together on a regular basis. So the simple fact is that despite the fact that I know people who game, I don't know enough gamers to game on a regular basis. And that means I don't get to enjoy the hobby as much as I'd like.
I have friends I've known for years without finding out they were gamers. Guys I went to college with, work at Renaissance Faires with, or work with who game (or would like to game) on a semi-regular basis but don't, because they don't know enough other gamers. And they don't TALK about their gaming. As a niche hobby, gaming loses gamers.
So I applaud WotC's efforts to increase the appeal of the game. If it works, there will be more gamers, and more active games. To my way of thinking, that's not at all a bad thing.
I think that tabletop RPGs are meant to be labors of love, of one craftsman to the other. The quality of such products as Ptolus convince me of that point I'm trying to make. So, the more a RPG company grows, the more it disconnects from the core concept of what a tabletop RPG ought to be. That could be said for any type of company vis à vis its customers, but that's particularly visible with tabletop RPGs because of their nature as a craft.
I think tabletop RPGs shouldn't be in the hands of big business and interest, to make myself clear. I think that if that means less minis, less glossy paper, PDF only... whatever, so be it. What I want is the craft. I want to see guys who love the game as much as I do share their passion with all the gamers around. What I don't want is for tabletop RPGs to be the next Mars bar you buy at the grocery store.
That makes me think "hell, if that means tabletop RPGs aren't ever going to be more popular with the grand public as they are now (regardless of the actual feasibility of the thing), so be it -I don't want them to be popular!"
I suppose the unfettered hyperbole was getting to me grim. And I didn't mean to insult anyone. I am sorry to see the magazines go. But I can't get angry about it, because I didn't read them on a regular basis. Yeah, I checked them out at the bookstore sometimes, and occasionally bought an issue or two, but I didn't read them every month.
Part of my resigned acceptance also comes from something I've seen happening in the publishing industry. Periodicals are dying. If someone had come up with an inexpensive, lightweight, and easily portable tablet, they'd be dead already. We'd all be getting our "magazines" and "newspapers" as SIM cards for uploading into said tablet, or as files downloaded via email or some website. It's practical, it's coming, it saves tons and tons of needless paper waste, and within 20 years, I'll be surprised if printed periodicals exist at all. So the way I see this is that the RPG magazine industry is the proverbial canary in a coalmine. It doesn't make sense to spend money producing something for 40,000 users that you could potentially produce for 400,000 or 4 million, without spending any more money.
WotC talks all the time about the fact that the highest cost of developing RPG product is paying writers, designers and developers. Newsprint and paperbacks won't make game products cheaper. Spreading out the fixed costs of creating products over more consumers will. It's not the book that's pricey, it's paying Mike Mearls, Steve Kenson, Ari Marmell, the layout people, the accountants, the insurance, paying for the lights, and so on. WotC can make money on hardcovers because at the volume they do it, producing a glossy paper book with a hardcover costs about $2 per book more than making a paperback in black & white. And the consumer (us, that is) is willing to pay $30 or $35 rather than $20. That can be the difference between a product that loses money (like
Sword & Fist) and one that makes money (like
Complete Warrior).
When you factor in retailer margins and everything else, just consider that if subscribers went from 40,000 to 400,000, WotC could keep the price the same and deliver 10x the content, or 20x, or more. Quite honestly, the fact that the guys "in the know" at WotC are excited makes me excited too. Remember that many of them used to work at, for, or on
Dragon and
Dungeon. So, if they're excited, there's probably a good reason. And I'd hate to see the anger of a few people sink what could be a great move for both
Dungeons & Dragons specifically and the roleplaying game community in general.
However, you guys have made me understand where your anger comes from. And for that I thank you.