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General Tabletop Discussion
*Dungeons & Dragons
What do we hope to see in the DMG?
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<blockquote data-quote="wedgeski" data-source="post: 6372940" data-attributes="member: 16212"><p>I think a few people are setting themselves up for disappointment...unless the DMG is a 400-page behemoth!</p><p></p><p>I want to see solid battle-mat combat options that can be freely mixed-and-matched with the existing totm combat described in the PHB, so that the only time the battle-mat needs to come out is for major opponents or more sophisticated environments.</p><p></p><p>I would like to see the 5E designers' take on skill challenges. Not a re-tread of 4E's arguably difficult rules, but a framework for complex, multi-action group problem solving. (To be fair it's about five minutes' work to conjure something up already, but I'd still like to hear a few ideas from the pro's.)</p><p></p><p>Like [MENTION=1465]Li Shenron[/MENTION], I want to see alternative ways to run large combats without a grid: swarms, the equivalent of 4E's minions, that kind of thing.</p><p></p><p>Monster building rules are an absolute must. I'm surprised they weren't an Appendix in the MM actually (they weren't, right?).</p><p></p><p>I *don't* want too many pages given over to alternative campaign settings or their races. Seriously, what justice can be done to them in a few pages? But, I can see the value in continued integration of D&D's many worlds into the DMG, as it was in the PHB.</p><p></p><p>I *don't* want alternate spell systems. That would just make the DMG a splat book by another name.</p></blockquote><p></p>
[QUOTE="wedgeski, post: 6372940, member: 16212"] I think a few people are setting themselves up for disappointment...unless the DMG is a 400-page behemoth! I want to see solid battle-mat combat options that can be freely mixed-and-matched with the existing totm combat described in the PHB, so that the only time the battle-mat needs to come out is for major opponents or more sophisticated environments. I would like to see the 5E designers' take on skill challenges. Not a re-tread of 4E's arguably difficult rules, but a framework for complex, multi-action group problem solving. (To be fair it's about five minutes' work to conjure something up already, but I'd still like to hear a few ideas from the pro's.) Like [MENTION=1465]Li Shenron[/MENTION], I want to see alternative ways to run large combats without a grid: swarms, the equivalent of 4E's minions, that kind of thing. Monster building rules are an absolute must. I'm surprised they weren't an Appendix in the MM actually (they weren't, right?). I *don't* want too many pages given over to alternative campaign settings or their races. Seriously, what justice can be done to them in a few pages? But, I can see the value in continued integration of D&D's many worlds into the DMG, as it was in the PHB. I *don't* want alternate spell systems. That would just make the DMG a splat book by another name. [/QUOTE]
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What do we hope to see in the DMG?
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