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What do you about dead levels in multiclassing?
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<blockquote data-quote="DammitVictor" data-source="post: 9043000" data-attributes="member: 6750908"><p>For the martial characters, I would suggest houseruling that (sub)classes that grant Extra Attack all stack for the purposes of Extra Attack I. I might even consider that they stack at 1/2 level for the purposes of 11th level combat class features-- so a Fighter 10/Paladin 10 can have +1d8 smite damage and three attacks per round.</p><p></p><p>Are you familiar with the <em>Star Wars 5e</em> <a href="http://www.sw5e.com" target="_blank">fan project</a>? It's a full conversion of the 5e rules for the Star Wars setting. One of the things it does, that I really like, is that there is a feat that requires 3 levels in one class and 3 levels in another class and then... levels in those classes partially stack for the purposes of specific, named class features.</p><p></p><p>For Channel Divinity? I would offer <em>nothing</em>. An extra use for your Channel Divinity is already a big benefit; they don't need additional uses as well.</p></blockquote><p></p>
[QUOTE="DammitVictor, post: 9043000, member: 6750908"] For the martial characters, I would suggest houseruling that (sub)classes that grant Extra Attack all stack for the purposes of Extra Attack I. I might even consider that they stack at 1/2 level for the purposes of 11th level combat class features-- so a Fighter 10/Paladin 10 can have +1d8 smite damage and three attacks per round. Are you familiar with the [I]Star Wars 5e[/I] [URL='http://www.sw5e.com']fan project[/URL]? It's a full conversion of the 5e rules for the Star Wars setting. One of the things it does, that I really like, is that there is a feat that requires 3 levels in one class and 3 levels in another class and then... levels in those classes partially stack for the purposes of specific, named class features. For Channel Divinity? I would offer [I]nothing[/I]. An extra use for your Channel Divinity is already a big benefit; they don't need additional uses as well. [/QUOTE]
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What do you about dead levels in multiclassing?
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