I've never thought about this. Distinctive features that seem normal to me (and therefore recur) are:
The Black Sheep Bad Guy. A member of an intelligent evil monster species who's not actually evil, and may be useful to the party. Often, it's possible to make peace with a mildly evil tribe of humanoids. For example, Meepo became King of his tribe is now at peace with the hoo-mans.
The Recurring Minor Bad Guy. Among the masses of enemies mowed down, one somehow survives and prospers. And keeps showing up. He usually becomes good at running away. Currently, a Hobgoblin who's worked his way up to F2 status.
Traditional Monsters. Wolves, werewolves, ghosts, orcs, etc. are more common than Chaos Beasts and so on.
Friendly NPCs, friendly home ground. Generally, when PC's are home, they don't have anything to worry about, and the NPC's are genuinely helpful once the PC's build a relationship with them.
GI's. Often, there's a back drop of war. Often, the PC's work for the government, tangentially supporting the war effort.
History, Geography, Politics, and References to Famous Stuff. I run Greyhawk. There will be references to the Twin Cataclysms, Witch-Queen Iggwilv and the Lost Caverns of Tsojcanth, Mordenkainen, the Siege of Westkeep, the destruction of the Great Kingdom by Ivid the Undying, etc. Mostly, this sort of stuff is found in dungeon dressing, or by exploring dusty libraries, or from old NPC's.
The Keep on the Borderlands. There's almost always a place resembling the Keep on the Borderlands, or a visit to the actual one.
Castles. The PC's will usually have to defend or storm a castle or similar fortification, at some point.
The Black Sheep Bad Guy. A member of an intelligent evil monster species who's not actually evil, and may be useful to the party. Often, it's possible to make peace with a mildly evil tribe of humanoids. For example, Meepo became King of his tribe is now at peace with the hoo-mans.
The Recurring Minor Bad Guy. Among the masses of enemies mowed down, one somehow survives and prospers. And keeps showing up. He usually becomes good at running away. Currently, a Hobgoblin who's worked his way up to F2 status.
Traditional Monsters. Wolves, werewolves, ghosts, orcs, etc. are more common than Chaos Beasts and so on.
Friendly NPCs, friendly home ground. Generally, when PC's are home, they don't have anything to worry about, and the NPC's are genuinely helpful once the PC's build a relationship with them.
GI's. Often, there's a back drop of war. Often, the PC's work for the government, tangentially supporting the war effort.
History, Geography, Politics, and References to Famous Stuff. I run Greyhawk. There will be references to the Twin Cataclysms, Witch-Queen Iggwilv and the Lost Caverns of Tsojcanth, Mordenkainen, the Siege of Westkeep, the destruction of the Great Kingdom by Ivid the Undying, etc. Mostly, this sort of stuff is found in dungeon dressing, or by exploring dusty libraries, or from old NPC's.
The Keep on the Borderlands. There's almost always a place resembling the Keep on the Borderlands, or a visit to the actual one.
Castles. The PC's will usually have to defend or storm a castle or similar fortification, at some point.
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