What do you choose to play in a party that has all the basics covered?


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Heck Play whatever you like! As the others here have said, you have a golden opportunity

Use it wisely Padawan!

OK Cheesy Star Wars reference aside I would suggest a multi class of some kind

Assuming PHB classes only good combos include

Ranger/Rogue -- Not just the usual one level for all the goodies though, go even Steven on it and have tracking, spells, sneak attack and good missle combat

Barbarian/Bard--- 2 levels Barb will flesh out a Bard and toughen him up. Plus you have juicy support spells and songs too.

Fighter/Wizard-- This isn't that great a combo but it is fun and thats what counts and when you hit high level go bladesinger or arcnae archer... Heheheh
 

Obviously "whatever you want: is the correct answer, BUT, I'm sure what Mooby really wants to know is what WE would play in this sitch! :D

I'd go with a Monk probably - It might be fun to first take a level of Whizz-ard so I could use the Mage Armor & True Strike spells liberally. :p

But Monk-Psion would be fun too..
 

You can never have two many warrior types in the party. And even if you go with straight fighter, one fighter doesn't need to look anything like another, in 3e more than ever.
 

Confront your DM

Mooby, I'm in total agreement with mmu1 and think that you should start at the same level as the other party members. I'd talk to your DM about this. My hunch is he never intended for you to be at a lower level than the rest of the party--I'd say that if you started in January with 15,000 XP and 9,000 gp worth of equipment, you'll be right alongside everyone else.

Your DM. :D

PS: No psionics!
 

Go Multi-Classed

My suggestion is to take something unusual by your normal playing standards for race, and then go for a multi-classed character (even split on levels).

I have yet to be involved in a game that had a Gnome character, and Halflings are probably nearly as uncommon as well. Dwarves are another race I do not see very often either. Taking one of those races will give you you a concrete way to avoid duplicating the character archtypes chosen by the other players.

As for the Even Split Multi-Classing, doing that sort of thing is a guaranteed way to fill a role in the party. This becomes even more true when you focus on aspects of your character that other PC's have not focused on.

Example: Lets say you take a Dwarven Fighter / Cleric. Lets also say that the Fighter is a High Str & High Damage out-put type, and that the Cleric uses a great deal of Buff spells. Then why not make a High AC / HP your fighter focus and select a great deal of summoning or buffing spells for your Cleric?

Beyond the previous bits mentioned above, I do not have any other advice, except to do what you can to enhance your enjoyment of the game.

END COMMUNICATION
 


Paladin/Sorcerer obviously :) then choose the prestige class of Hospitaler. Man, that sounds like a good idea... i think i might try that! hehe.

Barbarian/Bard looks interesting, as well as a Rogue/Psion who goes the route of the diplomat/psychologist. With the psychoanalysis type feats, that could be pretty cool.

I guess what i am trying to say is that try a combonation not normally chosen.

Also, obligatory do what you want blah blah.
 

It also depends on your campaign.

Is it a dungeon-crawl? A cleric archer might be your best bet.

A wilderness adventure? Ranger or Druid.

Undead heavy? Cleric or Paladin.

Social? Rogue, Bard, or Psion.
 

You could try some of the alternate core classes floating out there. Green Ronin's shaman class (from the Shaman's Handbook), for example, is excellent. AEG's Swashbuckling Adventures also some fun new classes like the pirate and the highwayman. If the flavor of the campaign precludes those choices, you might try Monte Cook's alternate ranger or sorcerer. If all else fails, I'd go monk (bards, I'm afraid, continue to suck) or maybe fighter/rogue.
 

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