What do you consider "de facto" core?

What do you consider "de facto" core?

  • Complete series (classic)

    Votes: 103 41.5%
  • Complete series (new)

    Votes: 81 32.7%
  • Eberron Campaign Setting

    Votes: 24 9.7%
  • Environment series

    Votes: 32 12.9%
  • Expanded Psionics Handbook

    Votes: 83 33.5%
  • Forgotten Realms Campaign Setting

    Votes: 28 11.3%
  • Heroes of ... series

    Votes: 23 9.3%
  • Magic Item Compendium

    Votes: 110 44.4%
  • Misc Alternate Systems

    Votes: 11 4.4%
  • Monster Manual series

    Votes: 124 50.0%
  • Monster Types series

    Votes: 33 13.3%
  • Planar

    Votes: 32 12.9%
  • Races of ... series

    Votes: 54 21.8%
  • Spell Compendium

    Votes: 123 49.6%
  • Unearthed Arcana

    Votes: 56 22.6%
  • Other (please explain!)

    Votes: 68 27.4%

There is no core.

Not for D&D, anyway.

The 3.5 core books have no monopoly on balance or good game design - in fact, because they're much more shackled with rules artifacts than most supplements, they tend to be WORSE in this regard.

If there is a core, it would be 20 Modern, from which I would allow everything without hesitation.

I'm hoping that in the future, it will be Star Wars Saga, although I'm a bit less inclined to allow other d20 material willy-nilly in that system as I would with d20 Modern.
 

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ShadowX said:
Great way to completely twist his question guys. He is asking if there are any other books you include in your game with little reservation, of course allowing for a needed rule 0.

No twisting - there are no other whole books I include with little reservation. I am definitely an "a la carte" kind of DM.
 


To me, Core is core. The three core books, everything else is optional.

But with that said, I think that the complete series is the closest to the expanded core, though DMs have a annoying tendency to have or not have particular books in their games. (I play mostly online)

All I usually ask for a DM is they allow as many books as possible. I am just not willing to play a core-only game when there is so much good stuff out there.
 

Core is core. Everything you list is optional -- and I'd use none of them in total, personally. I allow individual elements (feat, spell, class) individually, but I won't approve an entire book with a sweeping gesture.
 

Only the SRD is core.

The Red Wizard is not core, nor are certain monsters.

The optional rules from Unearthed Arcana are obviously case-by-case.
 

Asmor said:
Well, we all know what the literal core rulebooks are-- PHB, MM and DMG. My question to you all is... what do you consider "de facto" core? By this, I mean books that you think in general are, or should be, taken for granted to be allowed/used in a campaign.
None of the above. When I run a game, I am frankly offended when a player takes anything non-core for granted. I don't let it show, and I don't restrict much outside of core anyway, but all the same it's just presumptuous.
 

While I make extensive use of the Book of Nine Swords, the Magic Item Compendium, and the Expanded Psionics Handbook I wouldn't even consider them part of an extended core for my games. I use a good deal more scrutiny when using material from those books, although not as much as from other supplements.
 


Hmm. "Other."

De jure? PHB + DMG (DM's choice). Plus anything else I build the adventure with, and what I allow/restrict for player use.

De facto? PHB, DMG, MM, and... whatever a player brings to the table. Or the DM wants to play with that week/campaign. "Complete ~N~" books get some play, and I've seen extra monster manuals, template weirdness, and rules books (Seawrack?) appear as soon as the DM's read them.
 

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