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What do you consider "good" ability scores?
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<blockquote data-quote="Hussar" data-source="post: 8586317" data-attributes="member: 22779"><p>For me, I probably wouldn't play the fourth one, just because I'm not really good at "joke" characters. I don't really enjoy playing them. The other three would be no problems though. </p><p></p><p>In 5e, I pretty much always just stick to standard array. Makes a solid character, nothing too strong or too weak, a good all rounder. </p><p></p><p>As a DM, I adore players who do the point buy and the 16 16 16, 8 8 8 array or whatever it is. Just makes my life so easy to challenge them. I just have to do a fair array of challenges and it's bound to hit that weakness often enough to make it sting. Like that adventure I ran where the cave in required a 10 Str to be able to shift the rubble. Oh yeah Mr Dex Archer? Not so useful now are you? You get to wait while the rest of the group digs you out.</p><p></p><p>Dump starting when I'm DMing just warms my evil DM's heart.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8586317, member: 22779"] For me, I probably wouldn't play the fourth one, just because I'm not really good at "joke" characters. I don't really enjoy playing them. The other three would be no problems though. In 5e, I pretty much always just stick to standard array. Makes a solid character, nothing too strong or too weak, a good all rounder. As a DM, I adore players who do the point buy and the 16 16 16, 8 8 8 array or whatever it is. Just makes my life so easy to challenge them. I just have to do a fair array of challenges and it's bound to hit that weakness often enough to make it sting. Like that adventure I ran where the cave in required a 10 Str to be able to shift the rubble. Oh yeah Mr Dex Archer? Not so useful now are you? You get to wait while the rest of the group digs you out. Dump starting when I'm DMing just warms my evil DM's heart. [/QUOTE]
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What do you consider "good" ability scores?
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