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What do you consider "good" ability scores?
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<blockquote data-quote="Blue" data-source="post: 8586926" data-attributes="member: 20564"><p>D&D 5e rewards specilization, so summing the modifiers is a misleading ability score for me. I'd mostly care about the highest ability score, with some care about a second and the lowest, and a touch of care about the third best.</p><p></p><p>Rating ability scores in terms of "I would enjoy to play, and enjoy the others at my table to have". Hmm, let's look at my preferences.</p><p></p><p>I personally really enjoy the Faustian bargain of ASI vs. feat - it leads to a meaningful choice that helps define this specific character. Also campaigns usually end in the 10-12 range, so 2-3 ASI/feats total (yes, starting with vHuman/Custom Lineage and going to 12 is 4 feats, that's an outlier). So I don't want to start too low.</p><p></p><p>Pre-Tasha's, I would have wanted point buy/an array to top with an odd number, so that +2 and +1 ability score mods would both be tempting and not limit class/race combos to the ones with +2 ability score. Post-Tasha's I don't care.</p><p></p><p>So, to leave room for growth I think I want the highest ability score pre-racial to be 15 or 16. I could be convinced to 17 for a high powered campaign, but then you could boost to 19 with race and go half-feat.</p><p></p><p>After that, I'd like at least one 14 or higher to actually have a modifier that makes difference on a d20 roll - +1 is kinda lost in the swinginess of one to twenty but +2 has at least a bit of heft.</p><p></p><p>I'd prefer one penalty - I like characters with flaws. I would not prefer more than one penalty, I enjoy playing heroic figures.</p><p></p><p>So let's say 16, 14, 13*, 12*, 11*, 8. With the ones with *s as more flexible.</p></blockquote><p></p>
[QUOTE="Blue, post: 8586926, member: 20564"] D&D 5e rewards specilization, so summing the modifiers is a misleading ability score for me. I'd mostly care about the highest ability score, with some care about a second and the lowest, and a touch of care about the third best. Rating ability scores in terms of "I would enjoy to play, and enjoy the others at my table to have". Hmm, let's look at my preferences. I personally really enjoy the Faustian bargain of ASI vs. feat - it leads to a meaningful choice that helps define this specific character. Also campaigns usually end in the 10-12 range, so 2-3 ASI/feats total (yes, starting with vHuman/Custom Lineage and going to 12 is 4 feats, that's an outlier). So I don't want to start too low. Pre-Tasha's, I would have wanted point buy/an array to top with an odd number, so that +2 and +1 ability score mods would both be tempting and not limit class/race combos to the ones with +2 ability score. Post-Tasha's I don't care. So, to leave room for growth I think I want the highest ability score pre-racial to be 15 or 16. I could be convinced to 17 for a high powered campaign, but then you could boost to 19 with race and go half-feat. After that, I'd like at least one 14 or higher to actually have a modifier that makes difference on a d20 roll - +1 is kinda lost in the swinginess of one to twenty but +2 has at least a bit of heft. I'd prefer one penalty - I like characters with flaws. I would not prefer more than one penalty, I enjoy playing heroic figures. So let's say 16, 14, 13*, 12*, 11*, 8. With the ones with *s as more flexible. [/QUOTE]
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What do you consider "good" ability scores?
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