Too much History! Argh!
DL suffers from one big thing that's stopping me from getting into it at all:
Too Much History.
Forgotten Realms suffers a little from this, but, thank Greenwood, doesn't require the same familiarity with the books that Dragonlance requires.
It's always been annoying to me. I have nearly no idea what you people are talking about, because I avoid RPG books, for the most part. Yet I want to give DL a chance. It's just that, in order to do that, I have to read much or all of the library of things that have come before, to understand, even briefly, what's going on.
DL's setting has always been too closely tied to the books. Literature and RPG's, while close, are not and should not be the same story. The PC's should have a chance to affect the world in grand ways without having to know reams of history on the world. They should just be able to know what effects them directly. And I, as DM, should be able to know all the details about the current world without having to read a novel or two. It should be tied to the books, but also independant of them.
That's been the biggest hurdle for me.
The more minor hurdle is that Dwarves are the techie-race, not Gnomes. Gnomes are secretive illusionist-types.

But that's more my bias than anything wrong with the setting itself.
The setting seems intruiging. If I could only get into it without having to read the literature, I'd be happy.
