Avatar_V
First Post
I've often wondered about the place of riddles and puzzles in D&D games. Personally, I love them, live for them, think they add a much more interesting element then just hack, hack, loot, hack, hack, loot. At the same time though, puzzle-solving seems very hard to roll-play. The group I play with is a nice spread, and while they're all pretty bright, there are some in the group that won't be challenged by a puzzle unless it's far beyond the ability of some other players to solve. I've had some puzzles that these couple of characters thought were brilliant, but others didn't even participate in solving them. This was bad. Of course the other way around is even worse. The ranger solves it before the others can furrow their brows. Furthermore, consider that those players' characters do NOT have the highest ints in the party
I guess the problem I see is that while I love problem solving (I'm a math major), it's very hard to roll play. It's incredibly difficult for many players to roll play a character with less intelligence then they have; and often it's impossible to roll play a higher intelligence. Rolling an intelligence check and having me give them the answer seems very inadequate. Are puzzles doomed for the difficulty in roll playing them?
