ThorneMD said:I allow my players to purchase feats using XP.
3,000 XP + 1,500 XP for every prereq. feat
Things like BAB, Ability to cast, etc don't count.
The character still needs to meet all prereq. before taking the feat as well.
Its worked great so far. No one is overpowered and the fighter is still the feat monkey of the group. Its really helps feat starved classes like Paladins, Clerics, Wizards, and Monks.
I agree. To use a method like this, the feat 'cost' should scale with character level. I would personally think that something along the lines of current Character Level x 500xp and a limit of only 1 additional feat is possible at each character level (max). This keeps a low level fellow from adventuring repeatedly at low levels and buying feats over and over again. The cost is still hefty enough for characters to pause before giving up leveling up for a feat. More stringent controls may even be necessary (like only 1 feat may be bought per 3, 4, or 5 levels), depending on your preference.Harm said:Grossly abuseable and while 3k of XP is punishing at low levels it's not very much at high levels where you could buy 5 or 6 feats instead of advance a level... and by doing so you've increased the power of your character without increaseing the CR level since it's tied to your level.
Harm said:Grossly abuseable
Crothian said:I think the key is to play with people that don't abuse these things