zypherillius said:for my rogues i usually try to mix a few levels of arcane spellcaster and get a rapier of spell storing then really eat lunch, so you can roll into arcane trickster and keep getting sneak attack and levels of magic using with almost every skill on the sheet.
on the more serious notes, i usually do my rogue up right with lots of ranks in tumble, disable device, search, open lock, and escape artist.![]()
XCorvis said:Search: Anyone can search for a trap of any DC.
Trap Sense: Replace the reflex bonus with a bonus to all saves made against traps.
Trapfinding: Rogues replace Trapfinding as follows: A rogue's senses are so finely tuned to detect traps that they can sometimes sense them just before they set them off. A rogue about to trigger a trap gets a Search check at a -10 penalty (as a free action) to detect the trap. If the trap is detected, the rogue stops short of triggering it and can procede normally. If the check fails, the rogue blunders into it and the trap triggers normally. The rogue cannot detect traps that others are about to trigger.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.