Festivus
First Post
In a morbid sort of way the PC's could use it to generate lots of cash, so I am looking for a solution.
When a PC dies, and the party drags his corpse out, but elects not to raise him (or the PC elects not to be raised), what happens in your game for starting gold for the new replacement character and the dead characters gear?
Does he a) start with no gold, b) start with gold appropriate for their level using the table in the DMG, or c) start with the same gold and equipment they had before they died, d) the other players can sell off the dead characters stuff, e) something else or f) some mixture of above.
In my game, PC death is generally a light exp penalty (100xp per level) and starting gold appropriate for the level. But it just dawned on me that my players could all kill themselves one at a time and double the party money. So I need a better solution
When a PC dies, and the party drags his corpse out, but elects not to raise him (or the PC elects not to be raised), what happens in your game for starting gold for the new replacement character and the dead characters gear?
Does he a) start with no gold, b) start with gold appropriate for their level using the table in the DMG, or c) start with the same gold and equipment they had before they died, d) the other players can sell off the dead characters stuff, e) something else or f) some mixture of above.
In my game, PC death is generally a light exp penalty (100xp per level) and starting gold appropriate for the level. But it just dawned on me that my players could all kill themselves one at a time and double the party money. So I need a better solution
