What do you expect from the Epic Level Handbook?

Dark Psion

First Post
We have had a couple sneak peeks at some Epic rules; Epic characters in Dungeon #92 and Epic feats in Dragon #294 and an Epic spell and magic item in Dragon #295.

The characters in Dungeon do seem, well Epic, but the two Dragon articles appear very munchkin and that Lady of the Mountain from the Magic: the Gaithering website a month ago trancended munchkin and went straight to Flying Monkey.

What exactly do you expect from the Epic Level Handbook and what do you want from it?

I just want to break the 20th level limit. I do a lot of multiclassing and could not convert my favorite Company of Half-elves from 2nd edition to third, and the highest class level among them was 9th level and I never considered any of them epic, (yet :D ).

Edited for sleep deprivation
 
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I expect some really powerful things. Many will call it munchkin because it will be really powerful. I didn't consider any of those things munckin for characters of that power. THings are munchking, that's a term I reserve for players only.

But the thing I'm really looking forward to is advice for running these types of games.
 

Dark, think you want to change them to 294 and 295, since 264 and 265 DIDN'T even discuss epic levels. :)

Personally I want to see what Epic Spellcasting is all about, along with maybe forging artifacts and DEFINATELY epic monsters.
 

A) An alarming waste of paper
B) 40+ pages of errata!
C) A kick in the head in some odd font
D) Eye strain due to peculiar layouts (see CoC)
 

Crothian said:
I expect some really powerful things. Many will call it munchkin because it will be really powerful.

:) I can't wait to hear how people are going to complain that 20th+ level characters are munchkin because they are so powerful.

I would hope they give their ideas on how unpowerful 20th level characters are supposed to be.
 

i want a prestige class that gives me five feats per level in addition to the regular progression and passes them off as class abilities. also if they could be unrelated feats and the class was called juggernaut that would be sweet *wink*. isn't there actually a PrC in the book called the dreadnaught?

seriously though, i just want something from the book that gives my 28th level character a little bit of a challenge in combat, i'm sick of killing everything so easily. at that point it's all about roleplaying anyway but dusting off the martial cobwebs against some sort of ledgendary foe would be cool (allready killed a tarrasque thanks, dragon hide boots and matching hat, man do they hate that, only avoiding godhood by sheer force of will now). he is just a ledgendary travelling performer he is a converted 2e blade who dual classed from paladin at level 18 and according to the conversion manual came out to a lev 25 character.
 

jollyninja said:
(allready killed a tarrasque thanks, dragon hide boots and matching hat, man do they hate that, only avoiding godhood by sheer force of will now).

I don't know if this is your attempt at sarcasm or what, but you do realize that the Tarrasque isn't a that big of a challenge. Sure if you go into melee with it visibly you'll get pounded, but at levels 14+ the whole adventuring group will be flying anyway (and invisible and hasted...). And if you fly, it can't do anything to you.

I expect more powerful characters from the book. I don't expect munchkinism. At this point I'm confident, because I haven't seen anything munchkin in the sneakpeeks. Just powerful stuff. Like swimming up a waterfall is going to impress anyone at those levels...
 


Does anyone have the URL for that sample epic character from the M:tG website? Navigating any Wizards site is a pain in the proverbial.
 

I hope for demon/devil lords.
I hope to see big and powerful monsters.
I hope to see working CR-system.
I hope to see imaginative new ritual spells and artifacts.
I hope to see new uses for skills (very high levels).
I hope to see many other nice things.
I hope to see system backing current rules for character levels, instead of one that attempts to create indepedant new system for handling character progress.

I fear to see charcters built on must-have feats.
I fear to see too much errata of previous books and afterward this one.
I fear to see lamely balanced abilites, so they wouldn't be called 'munchkin', which don't manage to spark my interst.
i fear to see rules that would make characters less epic, compared to what they would be just by continuing to rise levels within current rures.

When I finally see it, if I like, I buy it. If I don't, I don't mind it.
 

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