One of the reasons I think linear campaigns have become so popular is just how reactive players are. I mean, I dont recall players ever being proactive and finding adventure on their own. As GM, I have to go to great lengths to break them of that habit. YMMV.I always thought this was an amusing change with modern D&D. Back on 1e/2e I never once had to "convince the players" to go on an adventure. They went on an adventure because that is what we got together to do. If their characters don't want to go on adventure, then the evenings entertainment is over lol.