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<blockquote data-quote="malladin" data-source="post: 2919540" data-attributes="member: 8230"><p>My wish list for an ideal game (and some of them counter-act each other, so its probably a "dream" game):</p><p></p><p>1. Speedy character creation. </p><p></p><p>2. Lots of character options, so that I can create the character I want (and I can come up with some obscure ideas, believe me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>3. I like class-based character creation, whether traditional in D&D or points-based templates as in WoD games. Classes should be dripping with setting flavour - they inspire character ideas and show you the type of character you should be playing in the setting (one reason why True 20 worries me, although the settings out there seem to add something in this direction).</p><p></p><p>4. Combat should be fast-paced and flow. Combat represents the most exiting part of the books, TV shows and films we're trying to recreate, so it can't stagnate and get bogged down as too many D20 system games do.</p><p></p><p>5. Combat should allow me lots of different options to play around with - combat is the "game" part of a rolepaying game, and plays a big factor in my enjoyment of the game. </p><p></p><p>6. Combat should have clear rules of play, so that I can play around with strategy as a player, not just win by building the better character.</p><p></p><p>7. All of the game, including combat, should allow the player to take control of the narrative to some degree, like the dramatic editing rules in "Adventure!".</p><p></p><p>8. Finally, and probably most importantly, a game should have a fantastic setting, and mechanics (particualrly character mechanics) that capture the feel of the setting.</p><p></p><p>Cheerio,</p><p></p><p>Ben</p></blockquote><p></p>
[QUOTE="malladin, post: 2919540, member: 8230"] My wish list for an ideal game (and some of them counter-act each other, so its probably a "dream" game): 1. Speedy character creation. 2. Lots of character options, so that I can create the character I want (and I can come up with some obscure ideas, believe me :) ) 3. I like class-based character creation, whether traditional in D&D or points-based templates as in WoD games. Classes should be dripping with setting flavour - they inspire character ideas and show you the type of character you should be playing in the setting (one reason why True 20 worries me, although the settings out there seem to add something in this direction). 4. Combat should be fast-paced and flow. Combat represents the most exiting part of the books, TV shows and films we're trying to recreate, so it can't stagnate and get bogged down as too many D20 system games do. 5. Combat should allow me lots of different options to play around with - combat is the "game" part of a rolepaying game, and plays a big factor in my enjoyment of the game. 6. Combat should have clear rules of play, so that I can play around with strategy as a player, not just win by building the better character. 7. All of the game, including combat, should allow the player to take control of the narrative to some degree, like the dramatic editing rules in "Adventure!". 8. Finally, and probably most importantly, a game should have a fantastic setting, and mechanics (particualrly character mechanics) that capture the feel of the setting. Cheerio, Ben [/QUOTE]
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