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[+] What do you like most about DRAGONLANCE?
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<blockquote data-quote="Ondath" data-source="post: 8612023" data-attributes="member: 7031770"><p>My multiplanar adventure's first leg outside of my own campaign setting was in Dragonlance, and running 7+ games set in this setting has given me the opportunity to see a lot of things I had missed when I first read the setting in middle school:</p><p>1- As another big fan of Dragons, I really like the ways in which the setting puts them at the centre. </p><p>2- Dragonlances and Orbs of Dragonkind are really awesome items, and I tend to include one Orb of Dragonkind in every game I run regardless of the setting.</p><p>3- For a setting that was supposedly too centred on one single conflict, I think the Age of Mortals (pre-Mina and the whole One God shenanigans) and the Dragon Overlords is a really interesting direction for the setting to take. There's no clerical magic, no High Sorcery, and dragons bigger than any native dragon divide the map between themselves. It gives a real post-apocalyptic feel to the setting, and I think it might even do it better than the initial post-Apocalyptic form at the start of the War of the Lance (mostly because there's a clear apocalyptic force ruling over your head, so the campaign turns into one of survival very quickly).</p><p>4- Like Oofta says, I really like how the game is unapologetically epic fantasy. There are people fighting for good even if they know they are doomed, and I think that's a really fresh theme compared to the gunk of cynicism that permeates some settings.</p><p>5- The Three orders of High Sorcery (as well as their extremely taxing entrance exam) is a really sensible way of putting spellcasters in your world without making them overpowered.</p></blockquote><p></p>
[QUOTE="Ondath, post: 8612023, member: 7031770"] My multiplanar adventure's first leg outside of my own campaign setting was in Dragonlance, and running 7+ games set in this setting has given me the opportunity to see a lot of things I had missed when I first read the setting in middle school: 1- As another big fan of Dragons, I really like the ways in which the setting puts them at the centre. 2- Dragonlances and Orbs of Dragonkind are really awesome items, and I tend to include one Orb of Dragonkind in every game I run regardless of the setting. 3- For a setting that was supposedly too centred on one single conflict, I think the Age of Mortals (pre-Mina and the whole One God shenanigans) and the Dragon Overlords is a really interesting direction for the setting to take. There's no clerical magic, no High Sorcery, and dragons bigger than any native dragon divide the map between themselves. It gives a real post-apocalyptic feel to the setting, and I think it might even do it better than the initial post-Apocalyptic form at the start of the War of the Lance (mostly because there's a clear apocalyptic force ruling over your head, so the campaign turns into one of survival very quickly). 4- Like Oofta says, I really like how the game is unapologetically epic fantasy. There are people fighting for good even if they know they are doomed, and I think that's a really fresh theme compared to the gunk of cynicism that permeates some settings. 5- The Three orders of High Sorcery (as well as their extremely taxing entrance exam) is a really sensible way of putting spellcasters in your world without making them overpowered. [/QUOTE]
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