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[+] What do you like most about DRAGONLANCE?
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<blockquote data-quote="Hussar" data-source="post: 8615441" data-attributes="member: 22779"><p>Hmmm...</p><p></p><p>1. UNBELIEVABLE production values for the time. These modules, compared to anything out at the time were FREAKING GORGEOUS. That isometric map (ISOMETRIC MAPS!!!!) of Xak Tsaroth still gives me goosebumps. Never minding things like battle maps of the High Clerists Tower and complete Battlesystem armies. :wow:</p><p></p><p>2. A complete campaign. Love it or hate it, it's the grand daddy of the adventure path. It's something I aspired to try to build on my own for many years. Something with a story that would unfold throughout the campaign, rather than the Dungeon du Jour I was used to playing.</p><p></p><p>3. PRODUCTION VALUES</p><p></p><p>4. World building that was tied to the campaign. There wasn't a whole bunch of details about stuff that wasn't part of the campaign, like you got with Greyhawk. No gazetteers or things like that. Just a honking huge freaking adventure that would take a very long time to actually play out.</p><p></p><p>5. PRODUCTION VALUES.</p><p></p><p>6. Did I mention the production values? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 8615441, member: 22779"] Hmmm... 1. UNBELIEVABLE production values for the time. These modules, compared to anything out at the time were FREAKING GORGEOUS. That isometric map (ISOMETRIC MAPS!!!!) of Xak Tsaroth still gives me goosebumps. Never minding things like battle maps of the High Clerists Tower and complete Battlesystem armies. :wow: 2. A complete campaign. Love it or hate it, it's the grand daddy of the adventure path. It's something I aspired to try to build on my own for many years. Something with a story that would unfold throughout the campaign, rather than the Dungeon du Jour I was used to playing. 3. PRODUCTION VALUES 4. World building that was tied to the campaign. There wasn't a whole bunch of details about stuff that wasn't part of the campaign, like you got with Greyhawk. No gazetteers or things like that. Just a honking huge freaking adventure that would take a very long time to actually play out. 5. PRODUCTION VALUES. 6. Did I mention the production values? :) [/QUOTE]
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