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[+] What do you like most about DRAGONLANCE?
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<blockquote data-quote="Hussar" data-source="post: 8621642" data-attributes="member: 22779"><p>Heh. I'll freely admit, I'd gotten out of DL by the time Taladas was a thing. I know nothing about it. </p><p></p><p>But, I do think that the point of DL being a setting that was custom built for a specific campaign is true. All the stuff that got added later never really caught my attention the way the War of the Lance did. To me, Dragonlance=The War of the Lance. Everything else is just extra and not very important, IMO. If Taladas never existed, for example, I wouldn't know the difference.</p><p></p><p>Now, granted, Dragonlance was very much a product of the time. No argument from me here. And hopefully a lot of that will be addressed in the reworked setting. But, yeah, for me, the entire reason for existing of Ansalon is solely and only the War of the Lance. </p><p></p><p>If you look at the setting like that - a bespoke setting for a single campaign, it does start to make a lot more sense. Most of the design decisions, steel for money, that sort of thing - make sense. Thinking about it, I wonder if that's why I see settings as disposable. I've never used a single setting for all my campaigns. Every campaign I run is generally run in a new setting. Which means that that mountain of lore that accrues for these big settings like Forgotten Realms is largely pointless. </p><p></p><p>I'd personally love it if we got bespoke settings for every campaign set. I think campaigns like War of the Burning Sky, as an excellent example, are far preferable to trying to shoehorn campaign after campaign into this single setting like we see in 5e where we have these huge events, one after another - Hoard of the Dragon Queen followed by Princes followed by Out of the Abyss followed by Storm King's Thunder - all occurring within spitting distance of each other but never having a single impact on the setting.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8621642, member: 22779"] Heh. I'll freely admit, I'd gotten out of DL by the time Taladas was a thing. I know nothing about it. But, I do think that the point of DL being a setting that was custom built for a specific campaign is true. All the stuff that got added later never really caught my attention the way the War of the Lance did. To me, Dragonlance=The War of the Lance. Everything else is just extra and not very important, IMO. If Taladas never existed, for example, I wouldn't know the difference. Now, granted, Dragonlance was very much a product of the time. No argument from me here. And hopefully a lot of that will be addressed in the reworked setting. But, yeah, for me, the entire reason for existing of Ansalon is solely and only the War of the Lance. If you look at the setting like that - a bespoke setting for a single campaign, it does start to make a lot more sense. Most of the design decisions, steel for money, that sort of thing - make sense. Thinking about it, I wonder if that's why I see settings as disposable. I've never used a single setting for all my campaigns. Every campaign I run is generally run in a new setting. Which means that that mountain of lore that accrues for these big settings like Forgotten Realms is largely pointless. I'd personally love it if we got bespoke settings for every campaign set. I think campaigns like War of the Burning Sky, as an excellent example, are far preferable to trying to shoehorn campaign after campaign into this single setting like we see in 5e where we have these huge events, one after another - Hoard of the Dragon Queen followed by Princes followed by Out of the Abyss followed by Storm King's Thunder - all occurring within spitting distance of each other but never having a single impact on the setting. [/QUOTE]
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