Napftor said:
I could maybe see a DM getting away with this in previous editions but in 3.x there's rules for pretty much everything.
Well, that's really not the case (as somebody else pointed out, rules for some things that existed in previous editions were actually
removed). Also, a lot of the rules in 3e aren't designed to let characters do stuff, but to prevent them from doing stuff unless they possess a situation-specific feat and/or skill. Most of this limitation makes sense, but some of it makes
no sense. Like any other game, it has its shortcomings, and not providing rules for and/or specifically prohibiting certain actions is often one of them in the case of D&D 3x.
To answer your original question, the two that came up a lot in the long-running D&D 3e campaign that I played in were called shots (in various forms, as mentioned by frankthedm) and running (or
moving) into attack opponents without provoking a free attack by said opponent. Like dave_o, our DM at the time house-ruled called shots ('cause it makes sense to have them in the game) and usually ignored attacks of opportunity altogether. Other than that, we didn't have a lot of 'No, you cant!' situations come up in combat.
Out of combat, though? Yeah... quite a lot of 'you can't' scenarios sprung up, usually not because there weren't rules for them, but because there were rules specifically forbidding them (I seem to recall a big problem with lip-reading and class restrictions, for example).