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What do you NOT want systems for?
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<blockquote data-quote="schneeland" data-source="post: 9114464" data-attributes="member: 6900337"><p>There's not a lot I never want to see, but in most games:</p><ul> <li data-xf-list-type="ul">I don't want complex rules for social combat - I have yet to see a version that does not cause social interaction to feel tedious and anemic. An extended/dramatic test mechanic is fine, but that's about the maximum I'm willing to tolerate/use.</li> <li data-xf-list-type="ul">I don't want a plethora of talents, especially combat-related ones, that bring their own rules or modify existing ones. Now this is a bit tricky since in limited quantities, I'm fine with them. But e.g. the Forbidden Lands' three level talent system is already stretching it a bit.</li> <li data-xf-list-type="ul">I don't want mechanics to bring back people from the dead. At least not in the D&D resurrection way. Means of stabilizing someone who is in the process of dying is fine, so is a last, desperate saving throw be snatched from the jaws of death, but once the character flatlines, that should be it. If anything, the game may give suggestions like bringing them back from the underworld or making a devil's bargain to return to life for a while.</li> </ul><p>Beyond that, what I will accept or not accept depends a bit on the game. E.g. in D&D, which is basically the epitome of trad gaming for me, I'm not eager to see a lot of narrative mechanics that are perfectly fine for me in other, less traditional games.</p></blockquote><p></p>
[QUOTE="schneeland, post: 9114464, member: 6900337"] There's not a lot I never want to see, but in most games: [LIST] [*]I don't want complex rules for social combat - I have yet to see a version that does not cause social interaction to feel tedious and anemic. An extended/dramatic test mechanic is fine, but that's about the maximum I'm willing to tolerate/use. [*]I don't want a plethora of talents, especially combat-related ones, that bring their own rules or modify existing ones. Now this is a bit tricky since in limited quantities, I'm fine with them. But e.g. the Forbidden Lands' three level talent system is already stretching it a bit. [*]I don't want mechanics to bring back people from the dead. At least not in the D&D resurrection way. Means of stabilizing someone who is in the process of dying is fine, so is a last, desperate saving throw be snatched from the jaws of death, but once the character flatlines, that should be it. If anything, the game may give suggestions like bringing them back from the underworld or making a devil's bargain to return to life for a while. [/LIST] Beyond that, what I will accept or not accept depends a bit on the game. E.g. in D&D, which is basically the epitome of trad gaming for me, I'm not eager to see a lot of narrative mechanics that are perfectly fine for me in other, less traditional games. [/QUOTE]
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