Thinking about this based on another thread but it's kind of a tangent:
When you open up a D&D rule book,what sorts of rules systems make you wrinkle your nose. As an obvious example, a lot of folks don't want "social combat" and many players of old school games could very much do without skills.
What, in your personal preference, can D&D do without or is better off not having rules for?
When you open up a D&D rule book,what sorts of rules systems make you wrinkle your nose. As an obvious example, a lot of folks don't want "social combat" and many players of old school games could very much do without skills.
What, in your personal preference, can D&D do without or is better off not having rules for?