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What do you NOT want systems for?
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<blockquote data-quote="Tales and Chronicles" data-source="post: 9115072" data-attributes="member: 6871653"><p>I think the ''new'' (for 5e) Initial Reaction for each monsters as seen in Bigby's is actually the best start for social rules that would remove skills.</p><p></p><ul> <li data-xf-list-type="ul">Roll the initial reaction</li> <li data-xf-list-type="ul">Let the players describes or act. No need to roleplay, just a brief description of what your character's approach will do. Just like when you attack, some will jump from their chair to do a whole fight choreography and others will just say '' I attack its leg with my sword. Done. ''.</li> <li data-xf-list-type="ul">After a time, the DM add or remove 1 to the initial roll for each good or bad idea they add to coerce the target and compares it to the chart to see where they know stand.</li> </ul><p></p><p>Something like a lite version of the Audience rules from AiME, if you like.</p><p></p><p>Or modify the Loyalty rules:</p><p></p><ul> <li data-xf-list-type="ul">A NPC you encounter as a Reaction score equal to half the CHA score of the character talking with them and a maximum Reaction equal to the CHA score.</li> <li data-xf-list-type="ul">For each demand or leverage or coercion attempt, add or remove 1d4 points.</li> <li data-xf-list-type="ul">A character with more than 10 points will be Amicable, and with 14+ they'll go out of their way to help.</li> <li data-xf-list-type="ul">A character with less than 10 but more than 4 will be Unfriendly, and a score of 4 and less with be Openly Hostile.</li> </ul></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 9115072, member: 6871653"] I think the ''new'' (for 5e) Initial Reaction for each monsters as seen in Bigby's is actually the best start for social rules that would remove skills. [LIST] [*]Roll the initial reaction [*]Let the players describes or act. No need to roleplay, just a brief description of what your character's approach will do. Just like when you attack, some will jump from their chair to do a whole fight choreography and others will just say '' I attack its leg with my sword. Done. ''. [*]After a time, the DM add or remove 1 to the initial roll for each good or bad idea they add to coerce the target and compares it to the chart to see where they know stand. [/LIST] Something like a lite version of the Audience rules from AiME, if you like. Or modify the Loyalty rules: [LIST] [*]A NPC you encounter as a Reaction score equal to half the CHA score of the character talking with them and a maximum Reaction equal to the CHA score. [*]For each demand or leverage or coercion attempt, add or remove 1d4 points. [*]A character with more than 10 points will be Amicable, and with 14+ they'll go out of their way to help. [*]A character with less than 10 but more than 4 will be Unfriendly, and a score of 4 and less with be Openly Hostile. [/LIST] [/QUOTE]
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