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What do you NOT want systems for?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9115156" data-attributes="member: 6790260"><p>That certainly doesn't seem to be what was said as far as I can tell.</p><p></p><p>Folks have explicitly said there should be <em>no</em> system, none at all, for social stuff. That it should be <em>exclusively</em> player skill and nothing more. When challenged on this regarding shy, neurodivergent, or social-anxiety players, the response was effectively, "Exposure will help make those problems better." This is <em>manifestly untrue</em> for a lot of people. Such conditions <em>sometimes</em> benefit from cautious, intentional therapy in a safe space; <em>forcing</em> players to engage in improv theater in order to succeed at social challenges is not a "safe" space.</p><p></p><p>A game built on requiring this is one that simply punishes players for having weak IRL social skills, despite <em>not</em> punishing physically weak players for their physical weakness or physically uncoordinated players for their awkwardness.</p><p></p><p>If the reason to eliminate Cha skill systems is because people have social skills IRL, we should be doing the same for all other skills people can have IRL too. Where's the Fighter's fencing skills? Where's the Rogue's ability to move unseen? These are things real people can do. Why do <em>they</em> get systems when social skills apparently shouldn't?</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9115156, member: 6790260"] That certainly doesn't seem to be what was said as far as I can tell. Folks have explicitly said there should be [I]no[/I] system, none at all, for social stuff. That it should be [I]exclusively[/I] player skill and nothing more. When challenged on this regarding shy, neurodivergent, or social-anxiety players, the response was effectively, "Exposure will help make those problems better." This is [I]manifestly untrue[/I] for a lot of people. Such conditions [I]sometimes[/I] benefit from cautious, intentional therapy in a safe space; [I]forcing[/I] players to engage in improv theater in order to succeed at social challenges is not a "safe" space. A game built on requiring this is one that simply punishes players for having weak IRL social skills, despite [I]not[/I] punishing physically weak players for their physical weakness or physically uncoordinated players for their awkwardness. If the reason to eliminate Cha skill systems is because people have social skills IRL, we should be doing the same for all other skills people can have IRL too. Where's the Fighter's fencing skills? Where's the Rogue's ability to move unseen? These are things real people can do. Why do [I]they[/I] get systems when social skills apparently shouldn't? [/QUOTE]
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