Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What do you NOT want systems for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Justice and Rule" data-source="post: 9117482" data-attributes="member: 6778210"><p>I find there are few things that couldn't benefit with some level of guidelines at minimum and many that would benefit from something more systematized, both for the GM and the player. Generally speaking if your class is specifically meant to be good at it, there probably should be rules for it so that your entire gimmick isn't reliant on your GM and so that you can actually proactively try to do things within the game rather than constantly hash things out with the Game Master. Same with a skill or even an ability score: if you're giving me something with no structure, I'm going to feel less at-ease in trying to use it because I can't predict the sort of thought-gap between what my GM thinks it is for and what I think it's for. </p><p></p><p>If there's something I'd like to see streamline/cut back on, I think [USER=7037537]@Gorck[/USER] nailed it when they said multiclassing. I think the sort of "cut and paste" multiclassing is the bane of good design and forces the early levels to be worse because devs don't want to have classes that are all about quick dips. I'd rather see very limited multiclassing (4E's version wouldn't be bad) and more classes that cover more niches instead of "Well, I take two levels from here, another from here, then 4 levels from here..."</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 9117482, member: 6778210"] I find there are few things that couldn't benefit with some level of guidelines at minimum and many that would benefit from something more systematized, both for the GM and the player. Generally speaking if your class is specifically meant to be good at it, there probably should be rules for it so that your entire gimmick isn't reliant on your GM and so that you can actually proactively try to do things within the game rather than constantly hash things out with the Game Master. Same with a skill or even an ability score: if you're giving me something with no structure, I'm going to feel less at-ease in trying to use it because I can't predict the sort of thought-gap between what my GM thinks it is for and what I think it's for. If there's something I'd like to see streamline/cut back on, I think [USER=7037537]@Gorck[/USER] nailed it when they said multiclassing. I think the sort of "cut and paste" multiclassing is the bane of good design and forces the early levels to be worse because devs don't want to have classes that are all about quick dips. I'd rather see very limited multiclassing (4E's version wouldn't be bad) and more classes that cover more niches instead of "Well, I take two levels from here, another from here, then 4 levels from here..." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What do you NOT want systems for?
Top