Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What do you NOT want systems for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SteveC" data-source="post: 9117634" data-attributes="member: 9053"><p>My take in general is that I don't want rules for things the game tells me it doesn't care about. It seems like there are always some rules for the environment or gear that get in the way of a game that tells me it's about over the top adventure. Now if I'm playing a gritty, survival sim, I want those rules.</p><p></p><p>The only kind of rule I absolutely don't want, are rules that keep a particular type of player with engaging with a part of the game. Yes, this is most commonly about social situations, but I don't want to keep different types of gamers from being able to fully be in the game. I started playing in the 70s, and really for the first couple decades, we had a lot of people in gaming who were neurodivergent without really knowing what that meant.</p><p></p><p>I gamed with a bunch of people who, if I could get into a time machine, I would have had a lot more fun with if I understood more about how they saw the world differently. I remember in the 80s I instituted the "intent and method" rule for a player who was amazing, but just couldn't engage with the game socially. At the time, it was a controversial thing to do (if you can believe that!) I can't emphasize enough that you should meet your players where they are or where they can get to.</p></blockquote><p></p>
[QUOTE="SteveC, post: 9117634, member: 9053"] My take in general is that I don't want rules for things the game tells me it doesn't care about. It seems like there are always some rules for the environment or gear that get in the way of a game that tells me it's about over the top adventure. Now if I'm playing a gritty, survival sim, I want those rules. The only kind of rule I absolutely don't want, are rules that keep a particular type of player with engaging with a part of the game. Yes, this is most commonly about social situations, but I don't want to keep different types of gamers from being able to fully be in the game. I started playing in the 70s, and really for the first couple decades, we had a lot of people in gaming who were neurodivergent without really knowing what that meant. I gamed with a bunch of people who, if I could get into a time machine, I would have had a lot more fun with if I understood more about how they saw the world differently. I remember in the 80s I instituted the "intent and method" rule for a player who was amazing, but just couldn't engage with the game socially. At the time, it was a controversial thing to do (if you can believe that!) I can't emphasize enough that you should meet your players where they are or where they can get to. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What do you NOT want systems for?
Top