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What do you NOT want systems for?
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<blockquote data-quote="niklinna" data-source="post: 9117693" data-attributes="member: 71235"><p>Let's see!</p><ul> <li data-xf-list-type="ul">The combat rules should go. They are unrealistic and boring. Whiffed rolls are a waste of time. Whittling down hit points is dullsville. Now, rules are needed for combat—but the ones that are there should be removed.</li> <li data-xf-list-type="ul">The whole spell system can go. I've never liked it, in any edition. Nearly every spell just succeeds, or at worst does nothing (that is, whiffs) without unexpected side effects or surprises—boring. The pseudo-Vancian system is a lot of unnecessary bookkeeping. There are no systems or even guidelines for improvising or devising new spells. As with combat, some rules for magic/spellcasting/other mystic stuff are needed. Just not these ones, please.</li> <li data-xf-list-type="ul">The skill system being whiffable too can just go away, as can essentially arbitrary DCs.</li> <li data-xf-list-type="ul">Ability scores, and skills being based on particular ability scores. Overly complicated and restrictive of character build ideas. Ditch 'em.</li> <li data-xf-list-type="ul">Classes. There isn't a single class in D&D that's ever matched what I actually want to play (possibly due to the above though!), and trying to shoehorn, multiclass, or homebrew something to fit gets so tedious. Ditch classes and let me just pick the abilities and features I want for my character.</li> </ul><p>Hm, maybe you should have specified which rules can't be gotten rid of. There seems to be nothing left of the D&D rules. <img class="smilie smilie--emoji" alt="😉" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" title="Winking face :wink:" data-shortname=":wink:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="niklinna, post: 9117693, member: 71235"] Let's see! [LIST] [*]The combat rules should go. They are unrealistic and boring. Whiffed rolls are a waste of time. Whittling down hit points is dullsville. Now, rules are needed for combat—but the ones that are there should be removed. [*]The whole spell system can go. I've never liked it, in any edition. Nearly every spell just succeeds, or at worst does nothing (that is, whiffs) without unexpected side effects or surprises—boring. The pseudo-Vancian system is a lot of unnecessary bookkeeping. There are no systems or even guidelines for improvising or devising new spells. As with combat, some rules for magic/spellcasting/other mystic stuff are needed. Just not these ones, please. [*]The skill system being whiffable too can just go away, as can essentially arbitrary DCs. [*]Ability scores, and skills being based on particular ability scores. Overly complicated and restrictive of character build ideas. Ditch 'em. [*]Classes. There isn't a single class in D&D that's ever matched what I actually want to play (possibly due to the above though!), and trying to shoehorn, multiclass, or homebrew something to fit gets so tedious. Ditch classes and let me just pick the abilities and features I want for my character. [/LIST] Hm, maybe you should have specified which rules can't be gotten rid of. There seems to be nothing left of the D&D rules. 😉 [/QUOTE]
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