In my group we make pretty good use of rituals.
Both my wizard and the party cleric keep components on us, and Phantom Steed has been a godsend (as we are doing a big-scale campaign and Speed 20 Flying Horses that don't tire are a great way to travel long distances for 70gp a day for upto 8 peeps).
I also have a bunch of smaller rituals we have used semi-regularly, such as Leomand's Secret Chest, Sending, Make Whole (helped win over a sailor who we wanted info from when I offered to speed up repairs on his ship), and a few divinations.
Basically, rituals are nice for RP moments and expresing the way your character does things, as well as being able to help solve odd problems or let a group get some idea of what to do - if you use the divination/info manipulation ones.
Both my wizard and the party cleric keep components on us, and Phantom Steed has been a godsend (as we are doing a big-scale campaign and Speed 20 Flying Horses that don't tire are a great way to travel long distances for 70gp a day for upto 8 peeps).
I also have a bunch of smaller rituals we have used semi-regularly, such as Leomand's Secret Chest, Sending, Make Whole (helped win over a sailor who we wanted info from when I offered to speed up repairs on his ship), and a few divinations.
Basically, rituals are nice for RP moments and expresing the way your character does things, as well as being able to help solve odd problems or let a group get some idea of what to do - if you use the divination/info manipulation ones.