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What do you think of Fizban's races, subclasses feats and spells?
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<blockquote data-quote="ECMO3" data-source="post: 8440041" data-attributes="member: 7030563"><p>I think it is underpowered. It is +1d4 for one combat a day. Comparing to other options to increase damage:</p><p></p><p>1. Fey touched can get you hex or hunters mark which provides 1d6 for an entire hour, along with once a day misty step and a +1 in an ability. If you are a caster not only do you get the once a day, you add it to your spell list and can use it more than once.</p><p></p><p>2. Fighting initiate can get you about +2 damage all day long in every battle through dueling, great weapon fighting, thrown weapon fighting etc.</p><p></p><p>3. Taking the ASI in your attack stat will give you +1 damage all the time and increase your chance to hit, your saves and your skill(s).</p><p></p><p>4. Magic initiate can get you hex for 1d6, which last an hour along with two cantrips.</p><p></p><p></p><p>The metallic gift is better for any caster IMO, because it adds cure wounds to your spell list. It has decent value for any class, combined with a Sorcerer, Bard or Wizard though it is pretty good because it can be upcast as well. It is not as valuable for EK IMO because youn don't have many high level slots. Also the bonus to AC as a reaction is decent at low levels and gets better at high levels.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8440041, member: 7030563"] I think it is underpowered. It is +1d4 for one combat a day. Comparing to other options to increase damage: 1. Fey touched can get you hex or hunters mark which provides 1d6 for an entire hour, along with once a day misty step and a +1 in an ability. If you are a caster not only do you get the once a day, you add it to your spell list and can use it more than once. 2. Fighting initiate can get you about +2 damage all day long in every battle through dueling, great weapon fighting, thrown weapon fighting etc. 3. Taking the ASI in your attack stat will give you +1 damage all the time and increase your chance to hit, your saves and your skill(s). 4. Magic initiate can get you hex for 1d6, which last an hour along with two cantrips. The metallic gift is better for any caster IMO, because it adds cure wounds to your spell list. It has decent value for any class, combined with a Sorcerer, Bard or Wizard though it is pretty good because it can be upcast as well. It is not as valuable for EK IMO because youn don't have many high level slots. Also the bonus to AC as a reaction is decent at low levels and gets better at high levels. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
What do you think of Fizban's races, subclasses feats and spells?
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