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Community
General Tabletop Discussion
*Dungeons & Dragons
What do you think of Fizban's races, subclasses feats and spells?
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<blockquote data-quote="ECMO3" data-source="post: 8441307" data-attributes="member: 7030563"><p>Yes, although usually the wizards I am playing are Bladesingers on the front line already. Keep in mind if your ally just went down you have much more hps than she does, are much further from death and will last longer on the front line than she will.</p><p></p><p>It is going to be rare that reviving an ally is not the best move if you can get to her and do it. In the rare case where you can reliably wipe out an enemy in 1 turn, usually the rest of the party will be able to wipe out the enemy in one round anyway (especially if the downed character is back up).</p><p></p><p>Also from an economy point of view, it would not use a spell slot to bring back an ally using this feat the first time and could be done with a 1st level slot even after that. A control spell that will reliably delay enemy actions for multiple enemies for a turn so they don't kill your ally is going to require a higher level slot usually.</p><p></p><p>Obviously the initiative order is a big factor here, but even in the worst case where you go right before the bad guys, bringing the front liner up so they can play whack a mole with him every turn is going to be a winning strategy as the rest of your party whittles the enemy. That would assume the rest of the party can't heal him though, in which case it would be even more important to have someone with in-combat healing.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8441307, member: 7030563"] Yes, although usually the wizards I am playing are Bladesingers on the front line already. Keep in mind if your ally just went down you have much more hps than she does, are much further from death and will last longer on the front line than she will. It is going to be rare that reviving an ally is not the best move if you can get to her and do it. In the rare case where you can reliably wipe out an enemy in 1 turn, usually the rest of the party will be able to wipe out the enemy in one round anyway (especially if the downed character is back up). Also from an economy point of view, it would not use a spell slot to bring back an ally using this feat the first time and could be done with a 1st level slot even after that. A control spell that will reliably delay enemy actions for multiple enemies for a turn so they don't kill your ally is going to require a higher level slot usually. Obviously the initiative order is a big factor here, but even in the worst case where you go right before the bad guys, bringing the front liner up so they can play whack a mole with him every turn is going to be a winning strategy as the rest of your party whittles the enemy. That would assume the rest of the party can't heal him though, in which case it would be even more important to have someone with in-combat healing. [/QUOTE]
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Community
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What do you think of Fizban's races, subclasses feats and spells?
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