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What do you think of Fizban's races, subclasses feats and spells?
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<blockquote data-quote="Chaosmancer" data-source="post: 8442215" data-attributes="member: 6801228"><p>It is also the time when the monster's are weakest, and a 7 damage AOE could be a first action victory. </p><p></p><p>Additionally, if you are going from level 1 to level 5 in two sessions, I doubt you are going to be able to keep going for 3 years unless you are having some long breaks between the sessions.</p><p></p><p></p><p></p><p>You are never going to hit 6 enemies with a 30 ft line, and the most I've ever seen hit by a 15 ft cone is 3-4. But, sure, in a white room you could say that 4d10 in a 30 ft line is worth 480 damage because you could have 6 enemies that all have vulnerability, fail their saves, and you roll max damage. But, realistically, that isn't a situation that is actually going to happen.</p><p></p><p></p><p></p><p>As I pointed out, regeneration isn't shut down by all damage types. Also, having 3 instances of 4d10 per day isn't going to help much in a fight where your weapons are resisted compared to having a cantrip that can be used all day long. </p><p></p><p>Also, don't conveniently forget how many creatures have elemental resistances that lower the value of the damage. Far more than have physical resistances.</p><p></p><p></p><p></p><p>Of course is it situational. That's my entire point, that's why I go back and forth on it. It can be useful, but the situations where it isn't quite as useful are big enough and often enough I don't think increasing the damage is going to make them OP.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8442215, member: 6801228"] It is also the time when the monster's are weakest, and a 7 damage AOE could be a first action victory. Additionally, if you are going from level 1 to level 5 in two sessions, I doubt you are going to be able to keep going for 3 years unless you are having some long breaks between the sessions. You are never going to hit 6 enemies with a 30 ft line, and the most I've ever seen hit by a 15 ft cone is 3-4. But, sure, in a white room you could say that 4d10 in a 30 ft line is worth 480 damage because you could have 6 enemies that all have vulnerability, fail their saves, and you roll max damage. But, realistically, that isn't a situation that is actually going to happen. As I pointed out, regeneration isn't shut down by all damage types. Also, having 3 instances of 4d10 per day isn't going to help much in a fight where your weapons are resisted compared to having a cantrip that can be used all day long. Also, don't conveniently forget how many creatures have elemental resistances that lower the value of the damage. Far more than have physical resistances. Of course is it situational. That's my entire point, that's why I go back and forth on it. It can be useful, but the situations where it isn't quite as useful are big enough and often enough I don't think increasing the damage is going to make them OP. [/QUOTE]
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What do you think of Fizban's races, subclasses feats and spells?
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