Others will wonder why people are treating this with the gravity of tone usually reserved for events like the reinstatement of slavery.GVDammerung said:Wotc is tampering with success for no objective reason that is apparent. If this "new hotness" is supposed to attract a new generation of gamers, I have not heard a reason why this is so nor why the prior treatment could not do so as well. What we have then is "because we say so" change. Some will salute and cheer. Others will ponder why a joyful noise is superior to a clear articulation of objective reasoning.
Mortellan said:now with this poll's results and other threads on the topic, I'm seeing what has to amount to some flipflopping (to put it nicely).
Irda Ranger said:On the Demon side, I could use some more dimensionality than "kill! kill!". That gets boring too after a while. And why don't they care about souls? Maybe they don't want to collect souls, but surely they'd like to destroy souls, and if the only way to destroy a soul is to corrupt it (souls can't be gutted or ripped like flesh), surely there are some demons who take this up as a hobby? It's subtler work than simply tearing things apart, but can't demons be subtle when they choose to be? I can easily imagine a demon spirit taking over a King's mind (like Saruman took over Theoden); I mean, why destroy just one man when you can issue orders and brew feuds that destroy entire Kingdoms? That's a win, baby!
By Jove! I think he's got it!The same idea behind the "points of light" campaign setting (lots of gaps for DM's to fill in) should apply to cosmology design too. I don't want to be forced to choose between "Ethereal demi-plane" and "Astral dominion." Have a "DM's option" option built right into the cosmology.
Here's a tension which I think that Wizards of the Coast will have to do some hard thinking to resolve when and if they want to publish material about the Great Wheel again:danbuter1 said:I loved the Demonomicon stuff. And I loved Planescape. I wish WotC would stick with it.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.