danbuter1 said:
I loved the Demonomicon stuff. And I loved Planescape. I wish WotC would stick with it.
Here's a tension which I think that Wizards of the Coast will have to do some hard thinking to resolve when and if they want to publish material about the Great Wheel again:
The "Demonomicon" articles were written by James Jacobs. James and Erik Mona and others in the "Paizo crew" are big fans of
Greyhawk, and that's the major reason why they are motivated to write such excellent things about the Great Wheel cosmology: because it's the Greyhawk cosmology and, to them, the
D&D cosmology.
Planescape, on the other hand, for all that it used and expanded the Great Wheel, was also pretty much a revolutionary overhaul of the Great Wheel. I don't think I'm making too great a leap of logic to say that James, Erik, and co. don't particularly care for Planescape, its approach to the planes, or the changes it forced upon them - despite the good work they did in reconciling the Planescape/Second Edition and Greyhawk/First Edition "visions" of the Infinite Layers of the Abyss, I clearly recall Erik's expressing relief that he wasn't tasked with doing the same for the Nine Hells of Baator.
(It seems obvious, to me anyway, that the "Paizo crew" mostly care about Planescape's contribution from the point of view of maintaining continuity across editions.)
So here's the thing:
I don't think the idea of a
Greyhawk Campaign Setting sourcebook which revives the Great Wheel cosmology will be all that compatible with the hopes and expectations of Planescape fans, or vice-versa.
If nothing else, a setting which views the Great Wheel as a backdrop for the world of Oerth is very different from one which views Oerth as something of a crossroads/battleground/pawn of the planes.
One solution which I could see as working would be to harmonise the two: position Oerth as the "home base" for a campaign setting which incorporates both "planetary" and "planar" adventures, including "alternate worlds" (best as Alternate Material Planes to Oerth's Prime Material Plane, rather than, say, the Spelljammer crystal spheres-on-one-Material Plane model) as well as planar locations suitable for adventuring across the range of levels.
If it were explicit that alternate worlds have traffic with Oerth as well as with the planes, you might be able to forge a compromise between the needs of an "Oerthly" setting favoured by Greyhawk fans and a planar setting favoured by Planescape fans.
It would mean "delocalising" Greyhawk to some extent, as well as partially diluting the "crossroads of worlds" aspect of Sigil and other planar locations, but I can't think of a better way to satisfy both camps attached to the Great Wheel . . . can you?